View Full Version : Selling a game: is it a lot of work?
Najdorf
2003.06.13, 07:43 PM
I finally finished a game that I really think is good and could sell. Writing a game has been a very long but also quite relaxing thing, since I did it more as a hobbie. It was also much fun. Now I' d like to sell it, cause I think it could actually sell.
Is selling a game much work? Using services such as e-Sellerate, is it hard, stressfull? Having finished the software, how much of the work have I done?
Its all easy from here, you have the hard part done :)
Najdorf
2003.06.13, 08:20 PM
hey, I hope so... I was reading the shareware info from jeff vogel and he says that once you finished the game itself, you really just started :(
Not necessarily a lot of work but definitely a lot to think about and many details to handle. Part of it depends on how you do the payment/registration. If the game requires a registration code to fully work or not.
How will you get this code to paying customers? Where will you be hosintg the game so people can download it?
What about support?
Those are some of the questions you might want to think about.
KenD
Najdorf
2003.06.13, 08:43 PM
Yeah... well the code... when they register they get it!
The major problem is reading and understanding the 266 pages of the eSellerate manual... oh fck, I could learn C instead of that...
KittyMac
2003.06.13, 08:58 PM
Greetings,
And don't forget marketing, which is by far the thing which should take up most of your time after you release your game. You can make the best game in the world, but if no one hears about it then who's going to know?
I'd suggest starting a list of all the Mac game news sites, the download sites (versiontracker and whatnot), and make it your goal for each one to notice your new game :)
Cheers,
Rocco
Najdorf
2003.06.13, 09:24 PM
humph, I'd rather not work on this stuff, I should find some distributor..:rolleyes: I think I should stick on designing and programming.
To give the code to those who registered, I hope there is an automatic way that when the user pays on the eSellerate site he gets the code. Hope this is possible...
eSellerate actually looks very good 'cause you pay only 10% and that's a really low share!
Someone uses eSellerate? I'm interested particularly in those of you that use the on-line store: is it difficult to setup? (I dunno much HTML) Do you get the names of those that registered? Is there anything I need to know?
Originally posted by Najdorf
I should find some distributor..:rolleyes:
I could distribute it for you if you want for NuclearNova if you want, I wouldn't mind having some more games on the site. You will get 95% of the profits, and I will take care of posting it on Versiontracker.com and stuff.
Just a thought.
Najdorf
2003.06.13, 10:06 PM
Hmmm, that is quite interesting... I'll ask to Ambrosia first:lol:
PS:I'll think about it:)
Originally posted by Najdorf
I'll ask to Ambrosia first:lol:
Good luck... there pretty hard to get to publish your game!
Bachus
2003.06.14, 03:55 PM
Originally posted by Najdorf
humph, I'd rather not work on this stuff, I should find some distributor..:rolleyes: I think I should stick on designing and programming.
To give the code to those who registered, I hope there is an automatic way that when the user pays on the eSellerate site he gets the code. Hope this is possible...
eSellerate actually looks very good 'cause you pay only 10% and that's a really low share!
Someone uses eSellerate? I'm interested particularly in those of you that use the on-line store: is it difficult to setup? (I dunno much HTML) Do you get the names of those that registered? Is there anything I need to know?
Check out this article: http://www.macdevcenter.com/pub/a/mac/2002/10/25/dev_osx.html
Najdorf
2003.06.14, 10:39 PM
>Check out this article: http://www.macdevcenter.com/pub/a/m...25/dev_osx.html
thanks :)
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