Feanor
2002.07.03, 10:58 AM
Ideally HailStone will be able to run even in software mode, although I expect Rage Pro with 6MB and accelerated OpenGL will be the minimum to make it enjoyable. To achieve even this lower level we will have to implement fake lighting. I can probably learn a lot about this from Quake. I don't know other games, but Quake has a method of applying a light level to the texture just as it gets pasted -- the light intensities are stored with the geometry, I believe.
This would mean we'd need some kind of texturing, although I'm thinking of very stylized designs, Tron-style muted solid colours with maybe some highlights: accent lines instead of real details. I'll have to do some photoshop work to give everyone an idea of what I mean. I'll put together another fake level in Quiver, take some screenshots, and then re-colour the whole thing.
This would mean we'd need some kind of texturing, although I'm thinking of very stylized designs, Tron-style muted solid colours with maybe some highlights: accent lines instead of real details. I'll have to do some photoshop work to give everyone an idea of what I mean. I'll put together another fake level in Quiver, take some screenshots, and then re-colour the whole thing.