FreakSoftware
2003.07.03, 06:40 AM
Space Spuds v0.9 has landed. Whew!
Space Spuds is the results of about four days of solid programming, and asset hunting and creation. An asteroids clone with some pretty cool backgrounds and a nice interface, Space Spuds is a (in my standards) fairly decent game at 0.9. The reason its at 0.9 and not 1.0 is because there are still some things I'd like to do to make it a complete game, but for the moment, those need to be put off because of other priorities (like RBGC).
A webpage with the download can be found at:
http://www.freaksw.com/games/spacespuds/
The game is recommended to be run on a decently fast computer at 1024x768 or higher. I ran it on a DP G4 500, but anything with a good chunk of RAM (currently the app is a RAM hog because of the images) and about or more than 400 or 500mhz should be fine. Try it out and report your findings if its choppy on your system.
Some general info and shout outs:
Objective:
The object of the game is to survive as long as possible and accumulate as many points as you can by destroying all of the asteroids that appear. If your ship collides with an asteroid your shield level will diminish by an amount relative to the size of the asteroid. Your maximum shields level will increase as you progress through the game, and your current shields level will always reset to 100% on the beginning of a new level or after you and your ship perish in the dark cold vacuum of space. You will begin the game with 3 extra ships. If your shields level is at 0% and you collide with an asteroid, or if the collision with asteroid is great enough that it causes you shield level to go to 0% and continue to do more damage, then your ship will blow up. After all extra ships are depleted and you are blown to bits one last time, the game is over and your score is presented to you.
Programming:
- Seth Willits
Interface Art:
- Seth Willits
Title/Label Art:
- Seth Willits
Space Backgrounds:
- Carlos Camacho
iDevGames.com
Sounds Effects:
- Carlos Camacho
iDevGames.com
Ship Images:
- Michael Zahniser
http://www.danlabgames.com/
Asteroid Images:
- Ari Feldman
http://www.arifeldman.com
Music:
- Pike :: 140 BPM :: Heat
From SaxxonPike
http://www.soundclick.com/saxxonpike/
- Cosmic Rain Star
From Za Ven (c)
http://www.dj-zaven.com/
Others:
- GameInputManager plugin by Joe Strout
- RezLib library by Ian Ollman
Thanks:
- Geoff Pearlman and the rest of the "they look like potatoes" crew.
- Greg Willits for testing and the idea of the name.
- Joe Strout for being an awesome guy and the GameInput plugin.
Space Spuds is the results of about four days of solid programming, and asset hunting and creation. An asteroids clone with some pretty cool backgrounds and a nice interface, Space Spuds is a (in my standards) fairly decent game at 0.9. The reason its at 0.9 and not 1.0 is because there are still some things I'd like to do to make it a complete game, but for the moment, those need to be put off because of other priorities (like RBGC).
A webpage with the download can be found at:
http://www.freaksw.com/games/spacespuds/
The game is recommended to be run on a decently fast computer at 1024x768 or higher. I ran it on a DP G4 500, but anything with a good chunk of RAM (currently the app is a RAM hog because of the images) and about or more than 400 or 500mhz should be fine. Try it out and report your findings if its choppy on your system.
Some general info and shout outs:
Objective:
The object of the game is to survive as long as possible and accumulate as many points as you can by destroying all of the asteroids that appear. If your ship collides with an asteroid your shield level will diminish by an amount relative to the size of the asteroid. Your maximum shields level will increase as you progress through the game, and your current shields level will always reset to 100% on the beginning of a new level or after you and your ship perish in the dark cold vacuum of space. You will begin the game with 3 extra ships. If your shields level is at 0% and you collide with an asteroid, or if the collision with asteroid is great enough that it causes you shield level to go to 0% and continue to do more damage, then your ship will blow up. After all extra ships are depleted and you are blown to bits one last time, the game is over and your score is presented to you.
Programming:
- Seth Willits
Interface Art:
- Seth Willits
Title/Label Art:
- Seth Willits
Space Backgrounds:
- Carlos Camacho
iDevGames.com
Sounds Effects:
- Carlos Camacho
iDevGames.com
Ship Images:
- Michael Zahniser
http://www.danlabgames.com/
Asteroid Images:
- Ari Feldman
http://www.arifeldman.com
Music:
- Pike :: 140 BPM :: Heat
From SaxxonPike
http://www.soundclick.com/saxxonpike/
- Cosmic Rain Star
From Za Ven (c)
http://www.dj-zaven.com/
Others:
- GameInputManager plugin by Joe Strout
- RezLib library by Ian Ollman
Thanks:
- Geoff Pearlman and the rest of the "they look like potatoes" crew.
- Greg Willits for testing and the idea of the name.
- Joe Strout for being an awesome guy and the GameInput plugin.