hyperzoanoid
2003.09.27, 02:12 PM
in the opengl red book it says that
"you might want to keep the identity matrix at the bottom of the stack so you dont have to call glLoadIdentity() as often."
Since some hardware is optimized for matrix stacks, is it faster to pop the identity matrix or just call glLoadIdentity?
"you might want to keep the identity matrix at the bottom of the stack so you dont have to call glLoadIdentity() as often."
Since some hardware is optimized for matrix stacks, is it faster to pop the identity matrix or just call glLoadIdentity?