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View Full Version : Using OpenGL to make windows, tiles, etc.


LongJumper
2003.10.05, 10:30 PM
I'm switching a 2d tile game from using quickdraw/quartz/whatever it is to OpenGL. I want to make my own interface, not using the aqua look that I have now.

I guess my 3 main questions are:
1. Where to find good reads on creating an OpenGL tile engine?
2. How to create "windows" that look how I want them to look in OpenGL and behave like windows.. just the general concept behind it is fine.
3. How to create and handle "controls" drawn up in OpenGl.

Thanks

DoG
2003.10.06, 12:20 PM
I should have some code on that UI stuff if you want your windows inside an OpenGL view. I did that a few years back, could probably dig up the code (c++), though I am unsure if the code I have is running, but you never know.

I am again working on an OpenGL UI as part of another project, but finishing that is far off.

LongJumper
2003.10.06, 02:14 PM
Ya that'd be great to have a look at, and is what I had in mind.
Could you send it to my email josephconway@wisc.edu whenever you have a chance? :)

matthew
2003.10.06, 10:45 PM
http://www.foxchange.com/~matt/futurebasic/vix/vixiii.html

I made an entire interface in openGL, I call it VIX. (Virtual Interface for Mac OS X) All standard controls are included.

matthew
2003.10.06, 10:50 PM
http://www.foxchange.com/~matt/futurebasic/vix/vixiiiscreenshot.gif

Here is a screen shot.

MacFiend
2003.10.07, 08:50 AM
That's pretty nifty. :D

inio
2003.10.07, 01:41 PM
I made this a while back. Dropped the project because it doesn't scale at all well. Once you get to about 5 windows it spends more time doing setup & copying to the front buffer than it does actually drawing.

http://www.inio.org/~inio/code/howe.jpg

download demo (http://www.inio.org/~inio/code/HOWEDemo.tgz)