PDA

View Full Version : LuaGLScripter


ededed
2003.10.21, 05:13 PM
Beta Testers: http://www.geocities.com/ed72678954/index.html

Josh
2003.10.22, 09:47 AM
Note that it is a Geocities link so make sure you paste the URL into the window.

I was actually using an older version of this to prototype artificial intelligence for my current project. Very cool!

ededed
2003.10.27, 10:58 AM
Thanks you.
What were you using to prototype artificial intelligence, is there a download for this?

ededed
2003.11.02, 04:17 PM
?

Please answer the question
Please beta test

igame3d
2003.11.02, 05:43 PM
Hmm pretty fancy.
Should there be a field for manipulating and refreshing the script itself? Its neat to see what it does but would be better if one could actually edit it.

I tried about 8 of the demo's everything worked fine.

Oh you might want to put a menu in that access those demo's directly, there is a lot of excess items in the folder, and navigating to the "Stuff" folder is counter-intuitive I think.

A shame none of the scripts are commented, I don't know the first thing to do with LUA.

Looks like it has potential.

Josh
2003.11.03, 12:05 AM
Sorry, I forgot to get back to this thread. I was using an earlier version (GLScreecher?)

I was using it to try out some AI for a future project. No real playable yet, but...

ededed
2003.11.04, 05:24 PM
igame3d: Try them all. You can edit the text in pb right now but if someone would give me code for a text field that works like theirs (Highlight close brackets, green out comments, blue numbers, auto tab, auto indent) then implementing that would be very good.
jabber: Can you send me the finished (or development) version of that ai program, just out of intrest and if you want