View Full Version : Handdrawn Textures?
squidgee
2003.11.30, 04:50 PM
How would one use handdrawn images as textures? I can't get mine to work (they come out garbled in Meshwork)...
OneSadCookie
2003.11.30, 04:55 PM
Make sure they're a power of two on each side, and possibly (don't recall if meshwork requires it) square.
squidgee
2003.11.30, 05:00 PM
Power of 2?
Mars_999
2003.11.30, 05:11 PM
2^x
Or these texture sizes will work
8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Watch out for the larger sizes you wil have to query your videocard to see what it supports.
squidgee
2003.11.30, 05:15 PM
Originally posted by Mars_999
2^x
Or these texture sizes will work
8x8, 32x32, 64x64, 128x128, 256x256, 512x512, 1024x1024, 2048x2048
Watch out for the larger sizes you wil have to query your videocard to see what it supports.
Thanks a bunch!
And sizes like 8x512 or 32x256 works just as fine too.
KenD
lpetrich
2003.12.09, 09:56 PM
The power-of-2 limitation is because of OpenGL; it's e-z to divide by a power of the number-representation base that one's using.
vBulletin® v3.6.8, Copyright ©2000-2008, Jelsoft Enterprises Ltd.