hyperzoanoid
2003.12.07, 10:18 AM
http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL/chap5/chapter_5_section_12.html
CGLError CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx);
share
If not NULL, the context with which to share display lists and an OpenGL texture name space.
Can share be the context we are creating? Should it be? Why do we need to share name space with a context?
CGLError CGLCreateContext(CGLPixelFormatObj pix, CGLContextObj share, CGLContextObj *ctx);
share
If not NULL, the context with which to share display lists and an OpenGL texture name space.
Can share be the context we are creating? Should it be? Why do we need to share name space with a context?