Skorche
2004.01.03, 04:56 AM
I've been using SDL for a game that I'm working on, but due to the complexity that it's taking on SDL is no longer viable. (or fast enough)
Are using OpenGL's pixel operations faster (or easier) than using textured quads for drawing in 2D? I have a basic understanding of how to do it either way, but am trying to decide what path to research.
Are using OpenGL's pixel operations faster (or easier) than using textured quads for drawing in 2D? I have a basic understanding of how to do it either way, but am trying to decide what path to research.