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View Full Version : Pine Tree texture needed (plus new GL Golf screenshot)


Jake
2004.01.13, 04:29 PM
Here is a screenshot of the current GL Golf state

http://nuclearnova.com/temp/newGolf.jpg

As you can see, I took all of your advice (along with mine) and made a skybox, and an really big terrain. I also added some trees, and I need some help/opinions. First, I need to know if the MODEL is good enough, I could either use a bunch of these trees, or if someone had a nice sub 250 polygon tree (the current one is 48 I think) if I should use it instead. The texture is just temporary and the UV mapping needs fixed, so if I should stick with this one (which I don't really know if I should) does anyone have an alpha(just a mask, no blending) texture of some evergreen branches I could try out?

Tell me what you think of the skybox, I will probably get some mountains or something in it later.

igame3d
2004.01.13, 04:50 PM
When you apply the alpha you may need to duplicate the trees mesh and turn it slightly to get the depth of the tree back, a second dark or light texture on this duplicate may help with the appearance of depth as well.

Those are 3D trees right? Not flat objects? If they are flat you could just use a quad, If you go the quad route then you duplicate and rotate the quad twice for the illusion of a 3D tree.

here's some textures (http://www.igame3d.com/beta/TreeTexs.zip)

Jake
2004.01.13, 08:32 PM
Yeah, their 3D trees, you can't tell from there for many reasons
1) I'm too far away
2) The textures are random, so the slanted polygons look the same without any depth
3) No Lighting/shading

I tried the quad (with 3 of them) method, but it looked to bad for my game, I need something of better quality. Good idea about making 2 copies, I wonder how much that will hurt performance.