ChrisD
2002.08.15, 12:06 AM
Im having color problems...
if I specify a vertex color for drawing lines
glColorsf( 1.0, 1.0, 1.0 );
I get a medium grey color and NOT white.
Why am I getting grey?
Here is my AGL init code...
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable( GL_BLEND );
glEnable( GL_ALPHA_TEST );
glAlphaFunc( GL_GREATER, 0.0 );
glEnable( GL_TEXTURE_2D );
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ONE );
// BACK GROUND COLOR //
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// CLEAR ZBUFFER TO THIS DEPTH //
glClearDepth(1.0f);
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glEnable( GL_DEPTH_TEST );
glShadeModel( GL_SMOOTH );
if I specify a vertex color for drawing lines
glColorsf( 1.0, 1.0, 1.0 );
I get a medium grey color and NOT white.
Why am I getting grey?
Here is my AGL init code...
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glEnable( GL_BLEND );
glEnable( GL_ALPHA_TEST );
glAlphaFunc( GL_GREATER, 0.0 );
glEnable( GL_TEXTURE_2D );
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ONE );
// BACK GROUND COLOR //
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// CLEAR ZBUFFER TO THIS DEPTH //
glClearDepth(1.0f);
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glEnable( GL_DEPTH_TEST );
glShadeModel( GL_SMOOTH );