Roosterhouse
2004.08.06, 01:12 PM
While I do, at some point want to put a networking feature into my uDG entry, I don't think that I'll be implementing it before the contest, for a couple of reasons.
I have no idea how
I don't think I'll be able to learn in time to get it to work properly
It seems like it might be a good feature for a post-uDG shareware version
One thing I'm afraid of, though, is that implementing it down the road will require rebuilding the game from ground up. Obviously, this is something I'd like to avoid.
So what is the best way to make sure that implementation will go smoothly? I would guess keeping the code as object-oriented as possible is key, but are there any other tips out there or "gotcha's" to look out for?
Thanks
Chris
chris.roosterhouse.ca (http://chris.roosterhouse.ca)
I have no idea how
I don't think I'll be able to learn in time to get it to work properly
It seems like it might be a good feature for a post-uDG shareware version
One thing I'm afraid of, though, is that implementing it down the road will require rebuilding the game from ground up. Obviously, this is something I'd like to avoid.
So what is the best way to make sure that implementation will go smoothly? I would guess keeping the code as object-oriented as possible is key, but are there any other tips out there or "gotcha's" to look out for?
Thanks
Chris
chris.roosterhouse.ca (http://chris.roosterhouse.ca)