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View Full Version : ogre3d looks neat


whogben
2004.08.14, 10:12 AM
I just downloaded and compiled the ogre3d framework. Its a cross platform graphics library that looks great for games, has anyone used this before? are there crippling problems with the Mac version like there are with Torque? The site is http://www.ogre3d.org

also, the beginners tutorial on their site assumes I would be developing through the terminal, and doesn't tell you how to set up a new project with xcode, could somebody translate that top the future quickly? (it is approx 4 pages long) it would be very helpful and probably not take you long, thanks, Will.

aarku
2004.08.14, 12:24 PM
I downloaded and compiled/ran a lot of the examples. They seemed cool, but possibly a little low on the FPS. It'd be nice to hear from some other people what they thought -- if it was running a little slow for what it was doing.

As far as setting up a new XCode project, why not just start with one of the examples and go from there?

You found the Cg and IL (devIL) frameworks okay? I had to search around the net to downloaded them a little. (Mostly to find that IL meant devIL)

-Jon

whogben
2004.08.14, 12:30 PM
I dont know how, they dont have x-code files , just makefiles and some cpp files, how do I turn a makefile into an xcode project?

aarku
2004.08.17, 05:00 PM
Sorry for the late reply, must have missed the new post. They certainly do have xcode project files! (Only caveat is that some of the examples need the paths of some of the textures fixed from static full paths to some nonexistant user.)

I assume you got the Mac OS X / Linux release:

http://www.ogre3d.org/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=54

Also, you'll want the supporting Mac OS X frameworks:

http://www.ogre3d.org/modules.php?op=modload&name=Downloads&file=index&req=getit&lid=39

(Put the folder where it says in the readme)

Then you'll need Cg and devIL frameworks:

ftp://download.nvidia.com/developer/cg/Cg_1.2.1/OSX/Cg-1.2.1-OSX.tar.gz
http://prdownloads.sourceforge.net/openil/DevIL_1.6.7.pkg.tgz

Put them in your frameworks folder.

Then all you need to do is compile the framework -- the XCode stuff is located in ogrenew/Mac/XCode

Then dig into some examples and tell me how things run!

-Jon

VenerablVampire
2004.08.23, 05:57 PM
Im having major trouble getting this thing to run. When I download the files the ogrenew/mac/frameworks directory isnt there. My mac folder just has the XCode and CVS folders. Also when I attempt to compile, an error is thrown about an
#include <tf2build.h>
??????

EDIT: never mind now it throws 425 (or something, literally over 400) errors. Can someone just post a link to a stable, BUILT, version of the framework itself?

lightbringer
2004.08.23, 06:04 PM
Maybe if someone gets the chance they could bundle up these examples and post them online. I'm interested in seeing these demos although I don't think I've got the time currently to shuffle through ogre3D.

Thanks

aarku
2004.08.23, 06:26 PM
If y'all get the IL and Cg frameworks from the links I posted, I will post a compiled Ogre3d framework and some of the samples _if_:

Someone figures out what I have to do to stay within the limits of the license and tells me. I want to post the compiled framework and compiled examples.

-Jon

VenerablVampire
2004.08.23, 08:44 PM
If y'all get the IL and Cg frameworks from the links I posted, I will post a compiled Ogre3d framework and some of the samples _if_:

Someone figures out what I have to do to stay within the limits of the license and tells me. I want to post the compiled framework and compiled examples.

-Jon

I'm pretty sure, but not certain, that because it's open-source you can give me a compiled binary thingy as long as I have the source code or you give me the source code or I solemly swear not to mess it up too bad and steal credit from all parties. I think you're in the clear legally, but if you want to check that out first, sure. I'll be here (assuming my parents don't kill me after flunking my spanish test :()

VenerablVampire
2004.08.26, 04:35 PM
OK I still can't make it work and I have no idea why. If I absolutly must I'll try it on another computer or something but if someone can just post a link to a pre-built version I would be sooooo happy.

aarku
2004.08.26, 05:20 PM
Im having major trouble getting this thing to run. When I download the files the ogrenew/mac/frameworks directory isnt there. My mac folder just has the XCode and CVS folders. Also when I attempt to compile, an error is thrown about an
#include <tf2build.h>
??????

EDIT: never mind now it throws 425 (or something, literally over 400) errors. Can someone just post a link to a stable, BUILT, version of the framework itself?

Did you download the Mac OS X frameworks item in the "Extras" portion of their "Source Releases" downloads?

-Jon

VenerablVampire
2004.08.27, 11:34 PM
yes, I did. I have the devil and Il frameworks, plus the freetype thing. I put them where the readme said to. I hate to sound whiny and helpless (I can usually figure things like this out) but I need some help! Thanks for your patience.

Ikeri
2004.09.21, 12:38 PM
I can get this beast to compile fine but I can't get it to link. Has anyone else run across this problem?

Here is my error

Building target “OgreMain” with build style “Development” (optimization:level ‘0’, debug-symbols:on) — (1 error, 6 warnings)

ld: Undefined symbols:
_TIFFClientOpen referenced from IL expected to be defined in /Library/Frameworks/IL.framework/Frameworks/libtiff.framework/Versions/A/libtiff
_TIFFClose referenced from IL expected to be defined in /Library/Frameworks/IL.framework/Frameworks/libtiff.framework/Versions/A/libtiff
_TIFFGetField referenced from IL expected to be defined in .......

I have the lastest DevIL framework installed and I don't know why the linker can't see it. If someone could tell me what version of the Libs. they use that would be great.

Thanks for the help

whogben
2004.09.21, 04:07 PM
heres my compiled version

http://www.owoho.com/temp/ogremacunofficial.sit

let me know if that works for you, it ought to.

PowerMacX
2004.09.23, 03:33 PM
70MB?!? :blink:

Josh
2004.09.23, 03:57 PM
Has anyone actually used this yet? Is it worth the hassle of getting it to compile?

whogben
2004.09.23, 04:12 PM
yeah, its big, very big.

PowerMacX
2004.09.24, 06:20 PM
I guess my point is this:
Do the compiled framework & needed libraries weight 70MB? As in "I'll have to bundle a 70MB framework with my game :wacko: ", or does it include source code, sample programs, etc?

In case my second guess is right, could you post just the compiled framework+libs?
Thanks!

Nick
2005.11.23, 03:33 PM
I just stumbled into here while searching for help about Ogre3d and though the big file will download, my Stuffit Expander crashes everytime trying to open it. Is that a problem with my app or with the file itself? I think this might help me out a lot.