PDA

View Full Version : Programmer: 2D OpenGL sidescroller/shooter game engine


Nick
2004.08.15, 05:23 PM
I'm working on a 2D OpenGL sidescroller/shooter game engine. I'm looking for somebody with C++, SDL, and/or OpenGL experience to help me. I'd prefer somebody of moderate skill just to keep myself actively involved. This is a slightly serious project as it will power my game but it is not something I am terribly worried about. I'll pretty much accept anybody who knows C++ and knows or wants to know SDL and OpenGL. This could also be a learning experience for anybody if they don't know much coding and myself if you can teach me a few things. Just IM, email, or reply if you are interested.

To see what is currently (or near currently) done please visit my website:
SimReality Games (http://www.angelfire.com/indie/simreality)

Skorche
2004.08.15, 08:20 PM
You know, that's what they are planning for the next inkubator project. Browse around the forum there for a while. It sounds like many of the people interested in it (including me) aren't jumping to start before uDG ends though.

Nick
2004.08.15, 10:34 PM
Yeah I figured the response rate would be low due to uDG. I would've entered but I'm too new to programming that it'll take me a while to put together a game. I'll check out that inkubator.

DaFalcon
2004.08.16, 01:03 PM
It would be cool to use that engine, or something like it for Inkubator's next project.... I really like the idea of 2D games done in 3D. I read in an interview how Legend Of Zelda: Four Swords Adventures (whatever it is called) was easier to make with a 3D engine (on Gamecube) than it would have been with a 2D engine, because of some effects they were able to create.

Skorche
2004.08.16, 02:11 PM
I'd have to agree. Using OpenGL makes things a lot easier. You can just use the 3D parts to help you blend and arrange things without needing to worry about sorting and clipping.

igame3d
2004.08.16, 03:04 PM
You know David cleaned up and provided the code for the level editor/engine of his Chopper game to the inkubator project way back in January or February.
What ever happened to that?
It was a superior side scrolling shooter engine.

Nick
2004.08.16, 07:51 PM
If anybody wants to check out the code and change it for use with the Inkubator project, after uDevGames of course, just let me know and I'll send you the most recent source code (or Xcode Project if you prefer). I went through the code and there are few, if any, lines of code that are without a comment which makes it easy to understand my code. There's still a few things I need to put in there. Also, let me know if you want just base engine things or if you'd like the code that is more game-specific though I'm not sure how helpful that code might be. I'm very interested in helping with Inkubator because I'm decent at coding but still need to learn quite a few things.