View Full Version : GooBall progress
NicholasFrancis
2004.10.13, 03:04 PM
Hi Guys
Just a quick note on what has been transpiring with GooBall the past couple 'o months....
We've been publisher shopping - nothing I can really talk about, other than to say we're 'close'...
We've been real busy getting levels added. We still have a few to go (to say the least ;-), but they're quick to assemble.
We made the game be twice as fast, by ditching Python & moving to C#. Love that language.
Then lots of pixelshaders, and other stuff... Some images below for your browsing pleasure...
The GooBall is now the proud owner of a shadow & refraction effects
http://www.otee.dk/images/gooball1.jpg
And we got glow in:
http://www.otee.dk/images/gooball2.jpg
Then we added a water world:
http://www.otee.dk/images/gooball3.jpg
'Till next time...
codemattic
2004.10.13, 03:11 PM
puuurdy!
Steven
2004.10.13, 07:20 PM
Is it just me or all the images broken links?
OneSadCookie
2004.10.13, 08:00 PM
it's just you, steven :)
I'm'a have to agree, purdy :)
Those shader parameters -- is there some kind of metainformation stored with the Cg files that tells it which attributes are editable, and what kind of widget is most appropriate to edit them with?
Steven
2004.10.13, 08:19 PM
Odd, they work now. Maybe their server went down. And yeah it does look cool!
blobbo
2004.10.13, 09:12 PM
Wow, this looks terrific. Estimated price? What are the minimum specs?
skyhawk
2004.10.13, 09:37 PM
Wow, this looks terrific. Estimated price? What are the minimum specs?
the engine scales the graphics to match your computer. so it will run on most computers.
also, a question about Unity: How easy is it to turn on and off FSAA/Anisotropic Filtering for your game?
NicholasFrancis
2004.10.14, 07:27 AM
About the parameters:
If a parameter begins with an underscore, we don't show it and you have to set it from code
The type of widget to use is extracted from the type of the variable (float = singe entrty)
The descriptive name is gotten from a comment above. You can force the widget type there
About FSAA / Aniso:
Currently we don't support FSAA. We will when we ship, though. Not sure how to actually set it up, but it'll be sth like:
Application.antiAlias = true;
You set the Aniso level per texture. I'm considering changing this to some sort of global setting, as nobody can really be bothered. Possibly just a 'texture quality' slider that goes Bilinear->Trilinear->Aniso... Then we have a global parameter which gets addded to the value.
NicholasFrancis
2004.10.14, 07:30 AM
Estimated price: 20-25$
Minimum specs: G3 iBook with a radeon card (although that is not so nice, it IS playable)
Recommended specs: 800MHz with a Geforce3+ or Radeon 9000+
Of course, a anything above that just makes it look better & better.
Danlab
2004.10.28, 03:45 PM
nice to see a really nice game, i hope you go to sell well
have fun
Dan
skyhawk
2004.11.08, 09:27 PM
http://ambrosiasw.com/news/upcoming/
quartex
2004.11.10, 12:22 PM
Congratulations on being picked up by Ambrosia! Everyone on the Ambrosia Boards is really excited. It looks like an awesome game!
blobbo
2004.11.10, 04:29 PM
OneSadCookie: Now what was that you were ranting about the other day - about how AmbrosiaSW didn't publish any good games anymore?
/me gloats...
OneSadCookie
2004.11.10, 05:01 PM
Well, it looks like Ambrosia have got themselves a good deal here. I only hope that Gooball doesn't go the way of the other games Ambrosia have "picked up" ;)
Danlab
2004.11.10, 07:19 PM
Well, it looks like Ambrosia have got themselves a good deal here. I only hope that Gooball doesn't go the way of the other games Ambrosia have "picked up" ;)
i was thinking the same thing but OSC say it ;-)
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