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View Full Version : Ogre3D (again? ;)


Quds
2004.10.17, 08:29 AM
Hi,
I'm just compiling the examples for Ogre3D, after having looked around at many free/cheap game engines (Irrlicht, Torque, roll-your-own, etc...)
I really like the API for Ogre it seems to be almost perfect in that I can understand every step of source.

So my question is has anybody experimented with this on the Mac? They have a dedicated Mac maintainer, but I heard from this thread [1] that the performace was not _that_ great??

[1] http://www.idevgames.com/forum/showthread.php?t=6835&page=1&pp=15

Thanks,
Adam