WhatMeWorry
2004.10.21, 03:18 PM
I've got a game with colored units (textures mapped into
rectangles) which move one a game board. The user selects
them with a mouse and moves it to a new game square.
I want to create an effect where the moving unit is greyed out
over the game board squares (and maybe even fades out the
its movement points are expended.
Can anybody suggest a very general approach to such an
effect? I'd like to avoid creating another texture map for
each unit as there are quite alot of these guys.
Thannk!
rectangles) which move one a game board. The user selects
them with a mouse and moves it to a new game square.
I want to create an effect where the moving unit is greyed out
over the game board squares (and maybe even fades out the
its movement points are expended.
Can anybody suggest a very general approach to such an
effect? I'd like to avoid creating another texture map for
each unit as there are quite alot of these guys.
Thannk!