kingofsquirrels
2002.08.25, 03:59 PM
What is the correct way to distribute a game using SDL on MacOS X? I currently have SDL installed in ~username/Library/Frameworks, but it doesn't seem very mac-like to make the user install the framework themselves. I've read that the best way is to package the framework in the application bundle, but I'm not sure how to do that for an existing framework (the article on this at cocoadevcentral only covers the creation of a new framework). I'm using ProjectBuilder and OS X 10.1.5.
Any help is greatly appreciated!
Any help is greatly appreciated!