Jake
2004.11.05, 08:18 PM
Sorry for my 100th thread in the last few days, but I keep crashing on the glGetint line here
GLint maxTexelUnits; (class declaration)
maxTexelUnits = 1;
NSLog(@"%d",maxTexelUnits);
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &maxTexelUnits );
NSLog(@"%d",maxTexelUnits);
Any ideas??? It worked in a NeHe example. I also have the same includes that they have.
#0 0x90c340f8 in glGetIntegerv
#1 0x0000b368 in -[controller awakeFromNib] at controller.m:612
#2 0x0000b368 in -[controller awakeFromNib] at controller.m:612
#3 0x90a2e750 in -[NSSet makeObjectsPerformSelector:]
#4 0x92df1c18 in -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:]
#5 0x92e85ddc in -[NSWindow(DrawerSupportPrivate) _destroyRealWindowForAllDrawers]
#6 0x92e3a80c in +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:]
#7 0x92eb95c8 in +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:]
#8 0x92ecadbc in +[NSBundle(NSNibLoading) loadNibNamed:owner:]
#9 0x92eb9430 in NSApplicationMain
#10 0x000085e0 in main at main.m:13
GLint maxTexelUnits; (class declaration)
maxTexelUnits = 1;
NSLog(@"%d",maxTexelUnits);
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &maxTexelUnits );
NSLog(@"%d",maxTexelUnits);
Any ideas??? It worked in a NeHe example. I also have the same includes that they have.
#0 0x90c340f8 in glGetIntegerv
#1 0x0000b368 in -[controller awakeFromNib] at controller.m:612
#2 0x0000b368 in -[controller awakeFromNib] at controller.m:612
#3 0x90a2e750 in -[NSSet makeObjectsPerformSelector:]
#4 0x92df1c18 in -[NSIBObjectData nibInstantiateWithOwner:topLevelObjects:]
#5 0x92e85ddc in -[NSWindow(DrawerSupportPrivate) _destroyRealWindowForAllDrawers]
#6 0x92e3a80c in +[NSBundle(NSNibLoading) _loadNibFile:nameTable:withZone:ownerBundle:]
#7 0x92eb95c8 in +[NSBundle(NSNibLoading) loadNibFile:externalNameTable:withZone:]
#8 0x92ecadbc in +[NSBundle(NSNibLoading) loadNibNamed:owner:]
#9 0x92eb9430 in NSApplicationMain
#10 0x000085e0 in main at main.m:13