SOUR-Monkey
2004.11.12, 06:11 PM
I'm using OpenGL in SDL, and I'm trying to super-sample my frame. This means I need to render to Surface1 (ie. all my OGL calls affect Surface1) and then scale that down to fit onto Surface2, which is then displayed on the screen. I haven't yet found a way to specify which surface is affected by the OGL calls and which is drawn onto the screen, though.
Does anyone know how to do this?
Does anyone know how to do this?