View Full Version : uDG: Nanocrisis postmortem draft
phydeaux
2004.12.01, 02:28 PM
Hi everyone,
I have posted a draft (i.e. looks not so pretty, no pictures) of my postmortem here:
http://www-personal.engin.umich.edu/~alexni/udg/Nanocrisis_Postmortem_v1.htm
I will probably re-write a lot of it, so I'm not looking for proofreading just yet- instead, if you have any comments about content, such as things you'd like to know about the game, or how I went about working on any step of the game, please let me know, and I will put them in before I submit it.
skyhawk
2004.12.01, 02:58 PM
a lot of links are broken due to your neglect to but http:// in front of your links
phydeaux
2004.12.02, 07:33 PM
Thanks, I fixed those things, and added summaries to most of the paragraphs so readers can choose to read what stands out. I don't think I'm going to add much more text if nobody has anything else to request, so proofreading is now welcome.
PowerMacX
2004.12.04, 11:02 AM
The link "OpenGl FreeType" should be "OpenGL-FreeType" (or OpenGLFT)
cozza
2004.12.16, 09:43 PM
You made some comments about not doing well or scoring well, but I can't find any results on site.... I enjoyed your game a lot. I was under the impresssion the public couldn't vote - I had a quick look at the criteria to vote on games (at the time) and thought I was excluded so I didn't vote. The games I liked best were yours and water tower. I don't like shooters at all, so any RPG or puzzle type game is good for me. You are right about the game being a little confusing at the beginning, one wonders what the hell one is supposed to do, but I just perservered until it became clear.
phydeaux
2004.12.17, 09:16 AM
Thanks for the comments- yes, the public were allowed to vote on graphics, audio and gameplay. You can look at the results when you click on "Auditor's Reports" in PDF or Excel format on this page: http://www.udevgames.com/contest/2004/winners/2/
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