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BinarySpike
2004.12.13, 01:30 AM
Well, here it is my final words.
I'm looking for a small job while I wait for some programming stuff.
(got no ideas)
I will be working on a game soon but I'm waiting for somebody to help me with my website so I don't have anything to do.
last time I stopped programming I came back and had to relearn how to do some OpenGL stuff so I don't want to stop.

I'll only do Interface and game stuff.
hasta be small (couple days to a couple weeks).
and can only be stuff in graphics, Carbon, or OpenGL.
I don't really have a resume but I do have two games under my arms.
(I was rewriting my last game "Shards" but have trouble with some blending so...)

I have MASSIVE experience in Interface design.
but only use Carbon API (so if you need a Carbon cool guy I'm the man)

because it suppost to be small I only am going to use MPW as my compiler.
(and you don't have to pay me)

I won't work with a hard dead-line because I have had some family issues lately so...

REMEMBER: small I wont be working on the next Halo. :D

Be cool,
BinarySpike :cool:

BinarySpike
2004.12.13, 08:16 PM
I decided that I'm not going to do my next game...
so...
I'll be free to do anything.
So forget the small work stuff.
I will be free to do large projects if necessary.

One free programmer........


Be cool,
BinarySpike :cool:

Carlos Camacho
2004.12.13, 08:34 PM
If you are free, then please make a Centipede clone, and then give us the source code. :D

BinarySpike
2004.12.13, 11:23 PM
Cool,
do you want it along the lines of a game like Aperion or retro (you know with just lines)
or like the original. HUh hUH HuH hUh :rolleyes:

If it's like Aperion then it's going to take a long time to do. but if it's like retro or the original (or both at the same time) then I wouldn't need somebody to do the sound (I can do 3D graphics very well)

or, just a thought, would you like a 3D version (like glTron) that would be my first game in 3D texturing but I could more than likely do it.

Anyway I would need a sound person to do my sound if I did one like Aperion.

(What is Aperion???)
Aperion was created by Ambrosia before they released there hit games like Escape Velocity, EVO, and EVN.


And I have no problem giving my source code away. :cool:

Be Cool,
BinarySpike :cool:


(WHOA I've never used this smily :mad: ) :lol:

Carlos Camacho
2004.12.14, 12:39 AM
Retro is fine. I can give you the sounds. Use coder art for the sprites and I will get you the sprites later as well.

:D

Carlos Camacho
2004.12.14, 12:41 AM
While you are writing your game, I would like to see you start a dev diary, and document the steps you took in making the game. Perhaps we can turn it into a tutorial when you are done.

You can use Carbon, or Cocoa. It doesn't matter to me. Also, you can also use third party stuff like SDL, or SpriteWorld, etc.

Cheers,

BinarySpike
2004.12.14, 01:39 AM
I programmed on Mac os 9 untill just recently I got Jaguar then I found a website that had a Mac game contest and in three hours later I couldn't register so I decided to enter the contest before it ended (www.udevgames.com) so it was very hard to learn anything like SDL... and Cocoa I couldn't test till just a little while ago (so I don't know anything except Carbon (... or classic...:sneaky:))

Retro is fine.
I will get you the sprites later
uh, I thought retro was just lines. (OH, you mean the retro graphics as lines (Right?:???:))

Use coder art
I guess, this is MY art (ten second art, correct?) :wacko:




While you are writing your game, I would like to see you start a dev diary, and document the steps you took in making the game. Perhaps we can turn it into a tutorial when you are done.

OK, cool. :cool:


Be Cool,
BinarySpike :cool:

Carlos Camacho
2004.12.14, 03:22 AM
Retro as in "classic gaming", but no, not really vector style. Something like 32x32 size sprites.

As I said, if you want to do it in Carbon, then no problem.

If you make it in Cocoa, call it "Cocoapede" ;)

Cheers,

BinarySpike
2004.12.14, 01:14 PM
Like I said I don't know Cocoa :)

but... I do need a name.

(Connecto'killer)
(TearFighter)
those are my favorite so far.

Well I'm going to do it in OpenGL.

I need a few things (not right now) sound is a problem because my mic is busted,
I don't know what shape everything is going to be so I'll have to mess with that in my
3D modeler. I do REALLY bad with retro sprites (I better at 64x64, with 3D art on them)

And I still don't have a web host :blush:
(I'm waiting on the webmaster to add me in)

I'm going to start a dev-diary once I pick my compiler. (you know if you spell that wrong it comes out to dev-dairy :rolleyes:)

I'm Cool,
BinarySpike :cool:

BinarySpike
2004.12.14, 05:16 PM
I'm starting a thread on the Work in Progress for this game (names ideas, etc. etc)
and will keep a constant update on the game. :)


Here it is: http://www.idevgames.com/forum/showthread.php?p=75751




We're all Cool,
BinarySpike :cool:

Carlos Camacho
2004.12.15, 06:38 PM
OK, I will close this thread then.

Carlos Camacho
2004.12.15, 06:40 PM
Here are somes names...

Nanopede (as in nano machines ;) )
Gigapede (Kind of like a Japanese monster movie)

and a name from a game I made back in the days of 8-bit computing "Insecta"

Cheers,

Duane
2004.12.15, 06:58 PM
i think Gigiapede sounds retro enough... ;)

BinarySpike
2004.12.15, 11:04 PM
COOOOOOL!!!!!,
I love Gigiapede...


Cool,
BinarySpike :cool: