View Full Version : Source code to an unfinished 'Star Castle' clone released...
sealfin
2004.12.17, 10:04 AM
Unfinished (but I'm not going to do any further work on the project) source code is available from this page (http://www.sealfin.com/index.php?p=25).
If you're expecting a game of (the old) Cyclone's calibre, you'll be dissappointed ;)
igame3d
2004.12.17, 01:39 PM
Sweeeet!
Although source code to me is useless without documentation to explain to me what it means. But hey..cool for trying Star Castle, that game needs to be made multiplayer!
I was working on a 3D version after Antack (with pirate ships and an island), but the math really had me baffled, rotating objects around a center was easy, but rotating them so the defence walls faced correctly, that still eludes me. Now, at last, we have groups and that should help!
sealfin
2004.12.17, 03:36 PM
Although source code to me is useless without documentation to explain to me what it means.
I don't usually comment as I try for self-descriptive member/method names (and very short/to the point methods at that); also, since I don't plan to ever revisit this project, comments would be rather redundant...
But anyway, I hope it isn't too poor for six hours worth of coding :blush:
***
(Pity I never had the knowledge I have now, or I would've entered "vectorised" with this, that might have given me the incentive to finish the project (I know a couple of people started on Star Castle clones; did any finish?) Roll on the next wave of 21-day later contests...)
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