BobbyWatson
2002.08.31, 05:23 PM
I've been working with textures in an OpenGL program for the last few days, but the program will always crash at the glGenTextures() call. Here's some parts of the program :
//global variables
GLuint textures[5];
//later in the program, after loading 5 32x32 bits textures in
//unsigned char* buffers using Quicktime
glGenTextures(5, &textures[0]);
At this line, the program will crash with a EXC_BAD_ACCESS signal if I run it through the debugger. In regular running mode, the app quits with a "signal 10 (SIGBUS)" message.
I'm using a 300Mhz iBook, running Mac OS X 10.1.5 and ProjectBuilder 1.1.5. OpenGL is not supported for my computer, I know, but the program actually runs (probably using some sort of software emulation or whatever). At least it ran before I tried to add textures to it.
Does anyone have an idea of what I've done wrong? If you need more info, please ask.
Mathieu Lesperance (aka BobbyWatson)
//global variables
GLuint textures[5];
//later in the program, after loading 5 32x32 bits textures in
//unsigned char* buffers using Quicktime
glGenTextures(5, &textures[0]);
At this line, the program will crash with a EXC_BAD_ACCESS signal if I run it through the debugger. In regular running mode, the app quits with a "signal 10 (SIGBUS)" message.
I'm using a 300Mhz iBook, running Mac OS X 10.1.5 and ProjectBuilder 1.1.5. OpenGL is not supported for my computer, I know, but the program actually runs (probably using some sort of software emulation or whatever). At least it ran before I tried to add textures to it.
Does anyone have an idea of what I've done wrong? If you need more info, please ask.
Mathieu Lesperance (aka BobbyWatson)