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MACnus
2004.12.30, 09:58 AM
I'm using the Camera World Colission Tutorial from GameTutorials.com
and i reach problems when checking for colission.
If anyone will read my source code i'll be vry thankful.
Try to build and run, it crash when trying to check colission.

http://macnus.music-inspiration.com/users/macnus/Desktop/SpaceMaze.zip

MACnus

AnotherJake
2004.12.30, 01:53 PM
I changed this in checkCameraCollision and it seems to run fine now. I left the original lines in but commented them out:

if([CVector insidePolygon:vIntersection:vTriangle:3] ||
[CVector edgeSphereCollision:m_vPosition:vTriangle:3:m_radi us / 2])
{
CVector *tempVec;

vOffset = [CVector getCollisionOffset:vNormal:m_radius:distance];

//m_vPosition = [m_vPosition add:vOffset];
tempVec = [[m_vPosition add:vOffset] retain];
[m_vPosition release];
m_vPosition = tempVec;

//m_vView = [m_vView add:vOffset];
tempVec = [[m_vView add:vOffset] retain];
[m_vView release];
m_vView = tempVec;
}

MACnus
2004.12.31, 04:35 AM
Thank you very much:)