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princec
2005.01.10, 10:43 AM
http://www.puppygames.net/applets/puppytron.jnlp (1MB)

WASD to move, cursor keys to shoot. If you want it the other way round, tap 'T' in the game. Enjoy! Lemme see those hiscores.

Cas :)

skyhawk
2005.01.10, 12:15 PM
56,000

nice little game

Max
2005.01.10, 03:51 PM
Yeah, really cool. Good ol' classic video game! :)

princec
2005.01.10, 05:50 PM
56k! Useless!! :P
Will add some new robots in the week that do some more interesting things. And cap the number of smartbombs that you can leave lying around too. There are people scoring over a million points, damn them! I was supposed to be holding a compo for a million :/

Cas :)

Negative
2005.01.10, 06:51 PM
Really fun little game, reminded me of zombies, and the WASD - arrow key combination was a real switch.

skyhawk
2005.01.10, 06:53 PM
116k my second time... also being able to increase the window size would be REALLY nice.

last try before work ending: 222k

BinarySpike
2005.01.10, 07:29 PM
What version of Java is needed to run this game???

JustinFic
2005.01.11, 01:30 AM
First try- 700,100. I'm on the list, for now :) Give me a few more tries and I'll bust a million. Didn't think about hoarding smart bombs.

Fun as hell- I like the retro Robotron style and the net scores are icing on the cake. Only complaint is the window size. I'd like to be able to fill the screen.

[EDIT: Second try: 1.5 million. Representing iDev at the top, for now! Hoarding powerups isn't THAT useful- although I'd still consider putting in a powerup lifetime just because having a pile of 50+ powerups is kinda cheesy.

There's a point where getting a highscore is more a test of patience/endurance than skill. The game seems to "max out" in terms of bullet power, autofire and enemy types around 150k, although enemy bullet speed seems to keep increasing. Around 500k bullet speed becomes so fast that you don't even bother dodging them anymore. The difficulty needs to keep ramping up, whether it be more enemy bullets, more enemies, or something. I don't want to eventually die because I got bored- I want the game to soundly beat me.]

Danlab
2005.01.11, 01:40 AM
unplayable with AZERTY keyboard

princec
2005.01.11, 06:01 AM
Java 1.4+ (should work best on 10.3 or later)

It's just a WIP, it's going to get a lot harder soon when the new robots make a proper appearance and the smartbombs stop appearing so regularly. I'll let you know when it's up!

Sorry about the AZERTY problem. Not sure how to fix it yet as I thought I was using keyboard scancodes, but it turns out it's using virtual keycodes :/ I have a plan though...

Cas :)

ravuya
2005.01.13, 02:34 PM
A great little game (and I love the hell out of your corp logo). A pixel-doubled video mode would go a long way to making me even happier with it. :)

princec
2005.01.14, 07:22 PM
I'll try to get a 640x640 version up this weekend. Maybe a toggle button.

Cas :)

ravuya
2005.01.14, 08:47 PM
It's also hard to tell when you get hit with the sound off, maybe some sort of effect like flashing the screen red would help me figure that one out. I lost half my health bar without even noticing it.

princec
2005.01.16, 09:36 AM
Hm, it should be flashing red when you get hit. Tricky to notice it sometimes.
New feature added:

A little timer at the bottom left tells you when the level is going to end
Shooting powerups cycles them so you can pick the one you want
P now pauses the game
F1 now toggles BIG SCREEN MODE! (640x640)

Still hoping for a few more donations :P

Cas :)

MarkJ
2005.01.16, 10:14 AM
If you're looking for money, I would suggest adding a proper registration system. Perhaps flash 'Unregistered Version" on the screen and only allow 5 minutes of gameplay in the demo version. Check out payment systems like eSellerate to handle credit card processing-- I'm not sure if they have a Java SDK for their serial number system, but if they don't you can supply your own.

You've got quality stuff, and there's no reason you shouldn't be selling it, though on the mac platform, some better menu support might be in order.

princec
2005.01.16, 11:31 AM
Methinks you'll find that all the registration stuff is in there already :) It just lets you play merrily for free for a while and then it'll whack up a nag screen. We use SWREG for our payment system; you get a 14 char keycode sent by mail which you can enter when the game is next run.

Surely a bargain for $4.95 eh? Got to be worth a beer or two!

Cas :)

MarkJ
2005.01.16, 07:19 PM
$4.95 is too cheap. You should charge $7-10. If you don't charge enough for your games, people won't think you think they're worth it. Also, put your games up on macgamefiles.com, versiontracker.com, and macupdate.com :)

I just tried out the game again, and it got all confused and quit when I selected to make an application. You should really distribute the mac version in a compressed archive (sit, dmg) with a readme and a proper Java application, so that users don't have to see all this java cruft when they try to play the game.

Duane
2005.01.16, 07:38 PM
$4.95 is too cheap. You should charge $7-10. If you don't charge enough for your games, people won't think you think they're worth it. Also, put your games up on macgamefiles.com, versiontracker.com, and macupdate.com :)

I just tried out the game again, and it got all confused and quit when I selected to make an application. You should really distribute the mac version in a compressed archive (sit, dmg) with a readme and a proper Java application, so that users don't have to see all this java cruft when they try to play the game.

i had the same thing happen to me; but I think that five bucks is worth it. I intend to buy it!

princec
2005.01.17, 02:31 PM
Downloadable version coming soon - won't be any different, just packaged nicely. I can use Webstart in the meantime to try out new ideas!

Thanks for your support by the way :) We really appreciate it - we've been doing games for a couple of years now and we've yet to make a bean :(

Cas :)