Carlos Camacho
2005.01.20, 11:10 PM
Sponsored by Pangea Software, Inc.
The top three games in this contest will recieve the choice of...
Utimate Game Programming Guide for Mac OS X
http://www.pangeasoft.net/book/info.html
http://www.idevgames.com/images/banners/pangea.jpg
or
THE PANGEA SUPER PACK
http://www.pangeasoft.net/superpack/index.html
http://www.pangeasoft.net/superpack/files/superpackboxshot.jpg
The Judges
Glenda Adams
One of the most well-known names in the Mac game industry, Glenda was a co-founder of Maverick Software and game porting powerhouse Westlake Interactive. She has worked in the computer games industry since 1988, and has over thirty Mac games to her credit, including both ports and original shareware games. She is currently the Director of PC & Mac Development at Aspyr Media.
Dair Grant
CTO of Zonic, a dedicated Macintosh development house
based in the U.K, Dair is kept busy porting a range of best-selling PC games to the Mac. Zonic also releases their own products as shareware and provides Macintosh consultancy and development services for a variety of clients world-wide.
Ryan C. Gordon
A freelance software developer, Ryan has ported such hits as Unreal Tournament, Shrek 2, Spider-Man 2, and Medal of Honor to the Mac. His cross-platform skills have kept him busy as a contrator for Epic Games, Activision, Electronic Arts, Aspyr Media, and others. He is also involved in various open source projects at http://icculus.org/.
Brian Greenstone
Living in the new mecca of game development, Austin, Texas, Brian is an avid outdoorsman and likes to go kayaking, as well as hiking. When not in the great outdoors, he is busy running and programming at Pangea Software.
The judges for the competition assigned 1-10 scores to each game, in ten categories:
* The game met the theme of the contest.
* I enjoyed playing this game.
* The play mechanics of the game were easy to understand.
* This is a game I would keep on my hard drive.
* This game was presented professionally.
* I can easily play this game during my coffee break.
* This game felt like it belonged on a Mac.
* This game ran smoothly on my machine.
* For a retro game, it was pretty original.
* I'd love to see the code for this game.
A score of 10 represented strong agreement with the statement, while a score of 1 conveyed strong disagreement. The scores in each category were then combined to determine the game's overall score. Games are ranked according to their overall score.
The Results
1. Dawn of the Derby
Score: 307
Developer: iGame3D, CGoran, Tobi
2. Cocoa Mad Race
Score: 303
Developer: Antonio V Cavalcante Júnior (iTonio)
3. Frenetic
Score: 290
Developer: Phillip Nguyen
4. Neko Type-R
Score: 279
Developer: Vince Tagle / Malarkey
5. Mini-Sub Racing
Score: 217
Developer: Andrew Hazelden
6. LVThree
Score: 193
Developer: Derek Arndt (lightbringer)
Congratulations to all participants!
The top three games in this contest will recieve the choice of...
Utimate Game Programming Guide for Mac OS X
http://www.pangeasoft.net/book/info.html
http://www.idevgames.com/images/banners/pangea.jpg
or
THE PANGEA SUPER PACK
http://www.pangeasoft.net/superpack/index.html
http://www.pangeasoft.net/superpack/files/superpackboxshot.jpg
The Judges
Glenda Adams
One of the most well-known names in the Mac game industry, Glenda was a co-founder of Maverick Software and game porting powerhouse Westlake Interactive. She has worked in the computer games industry since 1988, and has over thirty Mac games to her credit, including both ports and original shareware games. She is currently the Director of PC & Mac Development at Aspyr Media.
Dair Grant
CTO of Zonic, a dedicated Macintosh development house
based in the U.K, Dair is kept busy porting a range of best-selling PC games to the Mac. Zonic also releases their own products as shareware and provides Macintosh consultancy and development services for a variety of clients world-wide.
Ryan C. Gordon
A freelance software developer, Ryan has ported such hits as Unreal Tournament, Shrek 2, Spider-Man 2, and Medal of Honor to the Mac. His cross-platform skills have kept him busy as a contrator for Epic Games, Activision, Electronic Arts, Aspyr Media, and others. He is also involved in various open source projects at http://icculus.org/.
Brian Greenstone
Living in the new mecca of game development, Austin, Texas, Brian is an avid outdoorsman and likes to go kayaking, as well as hiking. When not in the great outdoors, he is busy running and programming at Pangea Software.
The judges for the competition assigned 1-10 scores to each game, in ten categories:
* The game met the theme of the contest.
* I enjoyed playing this game.
* The play mechanics of the game were easy to understand.
* This is a game I would keep on my hard drive.
* This game was presented professionally.
* I can easily play this game during my coffee break.
* This game felt like it belonged on a Mac.
* This game ran smoothly on my machine.
* For a retro game, it was pretty original.
* I'd love to see the code for this game.
A score of 10 represented strong agreement with the statement, while a score of 1 conveyed strong disagreement. The scores in each category were then combined to determine the game's overall score. Games are ranked according to their overall score.
The Results
1. Dawn of the Derby
Score: 307
Developer: iGame3D, CGoran, Tobi
2. Cocoa Mad Race
Score: 303
Developer: Antonio V Cavalcante Júnior (iTonio)
3. Frenetic
Score: 290
Developer: Phillip Nguyen
4. Neko Type-R
Score: 279
Developer: Vince Tagle / Malarkey
5. Mini-Sub Racing
Score: 217
Developer: Andrew Hazelden
6. LVThree
Score: 193
Developer: Derek Arndt (lightbringer)
Congratulations to all participants!