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View Full Version : Hydrothermal Beta .80 and Motorcycle Game Screenshots


Jake
2005.01.21, 12:55 PM
Well in my spare time I have put a little work into Hydrothemal, and here is the current beta. There are still things I have written down to do, but report on anything you think needs changed or fixed.

Oh, and the song is a PLACEHOLDER

http://nuclearnova.com/temp/Hydrothermal Beta .80.sit

EDIT : Next game is separate from Hydrothermal

And here are two new screenshots from my motorcycle game - right now me and Shivers are working on lots of content to add, because the code is there now we just have to add lots of buildings and such. I have to hand in something for my graduation project in like two weeks so I will be able to post a playable then.

http://nuclearnova.com/images2/newgameclose.jpg

http://nuclearnova.com/images2/newgamefar.jpg

Thanks to Lee Bond (Dr. Light) for the sounds to Hydrothermal and Shivers for the models to the new game (I did the crappy two buildings - just placeholders)

Danlab
2005.01.21, 03:50 PM
i was surprised, downloading the game and discovering its not a motorcycle game
lol

Jake
2005.01.21, 05:53 PM
i was surprised, downloading the game and discovering its not a motorcycle game
lol

OOPS, I will edit my post to make that more obvious, my bad!

Duane
2005.01.21, 08:48 PM
And here are two new screenshots from my motorcycle game - right now me and Shivers are working on lots of content to add, because the code is there now we just have to add lots of buildings and such. I have to hand in something for my graduation project in like two weeks so I will be able to post a playable then.

Congrats on graduating!

Sorry if this is a dumb question, but will this game be free?

EvolPenguin
2005.01.21, 10:27 PM
Motorcycle game looks pretty nice so early.

Alex

PowerMacX
2005.01.22, 06:10 AM
Nice motorcycle game :wow: !

From the first screenshot, it seems you may need to add:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
to your skybox textures (so that line doesn't appear)

skyhawk
2005.01.22, 02:54 PM
another note, please add a high res texture option... or something so that some of us don't have to look at blurry road marks.

FreakSoftware
2005.01.22, 08:34 PM
Looking good.

Duane
2005.01.22, 09:03 PM
Looking good.
WRONG!

LOOKING GREAT!

Shivers
2005.01.22, 09:36 PM
Thanks, it's motivating to receive such good feedback. I've been thinking long and hard about how to make the cities seem more "city-like". I'm thinking about perhaps having cities on top of flat pavement rather than grass, for starters. Anybody have any good ideas?

ThemsAllTook
2005.01.22, 09:48 PM
I'm really looking forward to a demo of this game. In fact, I've been waiting for it since uDevGames...

Something looks funny about the dude riding the motorcycle. Maybe his head is too small? Or maybe he just needs a helmet... :)

- Alex Diener

Duane
2005.01.22, 10:00 PM
it looks like his body is strait and he's leaning over the bike-handle-bars

Shivers
2005.01.22, 10:38 PM
One of the reasons that he is looking funny is because he is a she.

You can't really see the rider too well from this angle, but I'll mess around and see if I can fix her up a bit.

karolos
2005.01.24, 03:32 AM
Hi, how can download the beta ? The link still take somekind of Sim city game....

Thanks !

igame3d
2005.01.24, 04:18 AM
That is the beta. The Moto-Game isn't available for download yet.
He was just teasing us with the screen shot.

Jake
2005.01.25, 05:00 PM
Thanks for all of the positive feedback - it really helps the motivation!

Sorry for combining 2 threads into one, I should have started 2 threads in the first place, but does anyone have feedback on the space sim game I posted?


Nice motorcycle game :wow: !

From the first screenshot, it seems you may need to add:
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
to your skybox textures (so that line doesn't appear)

Thanks, that was really bothering me, and I figured because it worked on my old G4 with my game and Quake 3 that it was just my new ibooks video drivers (because quake 3 does that on my new ibook)

another note, please add a high res texture option... or something so that some of us don't have to look at blurry road marks.

Oh, those textures have been resized and modified way too much from their original detail - I plan on eventually getting new road textures and making some of the bigger highways have higher resolution textures because the roads stretch out more

socksy
2005.03.09, 05:39 PM
The hydrothermal game runs too fast to test much or to change much at all :(.

I thought those squares near the top would do something to change speed but nothing appeared to happen. I therefore got text box pop up upon text box popup upon text box popup. I was humored by some random lady telling me the world would be taken over by aliens in 40 years :).

Jake
2005.03.09, 07:31 PM
The hydrothermal game runs too fast to test much or to change much at all :(.

I thought those squares near the top would do something to change speed but nothing appeared to happen. I therefore got text box pop up upon text box popup upon text box popup. I was humored by some random lady telling me the world would be taken over by aliens in 40 years :).

They do - maybe they are all to fast - can you see a difference between the first one and the last one? I will look into the game speed.

Jake
2005.03.09, 07:42 PM
Actually, I just changed each speed from

.04,.105,.28,.60
to
.02,.035,.060,.120

So that should be a BIG difference in speed, I guess it was too fast before

Also, here are some updates I have made without uploading

Added mute button
Harder budgeting, approval rating, and military - the game should hopefully challenge users more but I don't have any feedback on if its hard or not
Added Help Screen
Added Zoning to tutorial
Updated Delay Screen
Less random sounds
Less Power from power plants
Fixed crashing if the registration file doesn't exist
lower starting military strength
moved FPS counter
Land value in stats displays something correct

aarku
2005.03.09, 07:51 PM
I'm really looking forward to a demo of this game. In fact, I've been waiting for it since uDevGames...

Something looks funny about the dude riding the motorcycle. Maybe his head is too small? Or maybe he just needs a helmet... :)

- Alex Diener

It's probably because the scales are wrong.. Look at the size of the yellow median line thingies and the size of pebbles on the asphalt. The girl is the size of a tiny toddler! Just scaling up the size of the whole bike/person models would help, or the other way around. Or these are placeholders, or something.

-Jon

Jake
2005.03.09, 07:56 PM
It's probably because the scales are wrong.. Look at the size of the yellow median line thingies and the size of pebbles on the asphalt. The girl is the size of a tiny toddler! Just scaling up the size of the whole bike/person models would help, or the other way around. Or these are placeholders, or something.

-Jon

Yeah, that has somewhat been fixed in the current version (bigger person, smaller buildings, closer camera), but the road texture needs redone anyway.

Duane
2005.03.09, 08:51 PM
I'm not very Good. I always splurge my money and die :p
Maybe easy, medium, hard?

Jake
2005.03.09, 09:01 PM
I'm not very Good. I always splurge my money and die :p
Maybe easy, medium, hard?

Crap, the last patch made it harder (not uploaded), but slower so maybe easier

Good Idea for the difficulty, maybe 5 levels so people can work their way up.

socksy
2005.03.14, 05:30 PM
Actually, I just changed each speed from

.04,.105,.28,.60
to
.02,.035,.060,.120

So that should be a BIG difference in speed, I guess it was too fast before

Yay!!! *ahem* That sounds like a large improvement for the game so playing it won't be too hazardous now...

Also, here are some updates I have made without uploading

Added mute button
Harder budgeting, approval rating, and military - the game should hopefully challenge users more but I don't have any feedback on if its hard or not
Added Help Screen
Added Zoning to tutorial
Updated Delay Screen
Less random sounds
Less Power from power plants
Fixed crashing if the registration file doesn't exist
lower starting military strength
moved FPS counter
Land value in stats displays something correct
Sorry to burst your bubble over months work or something, but the tutorial isn't going to be read by the majority of people playing the game and you have to read something and understand what it means, (which the gaming generation are far too lazy to do). I would suggest a type of highlight the screen to demonstrate kind of thing. Though the mac community may be a lot more lenient in that aspect...

Jake
2005.03.14, 07:07 PM
Sorry to burst your bubble over months work or something, but the tutorial isn't going to be read by the majority of people playing the game and you have to read something and understand what it means, (which the gaming generation are far too lazy to do). I would suggest a type of highlight the screen to demonstrate kind of thing. Though the mac community may be a lot more lenient in that aspect...

Yeah, even I don't read things, I like to just click around and try to figure stuff out for myself. I will consider adding more non text help. I mostly want to see how the game sells before I put too much extra work into it.

I am feeling a little better about HT after watching a friend play for about an hour - he asked to play again on the bus ride home so thats a good sign! I will try to get a new beta up soon, lots more changes

No more annoying budgets screwing up your zone in progress or making you build extra buildings
Military costs less to maintain
First budget doesnt cost you about 500 dollars
If you are out of money and try to build it gives a new sound
Lots of balance changes - hopefully will help because I found what my friend had trouble with

I also found the area that can cause a crash, I need to fix that tonight