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View Full Version : Game Creator Market?


Iceman
2005.02.16, 09:27 PM
I'm thinking of making an all gui no programming game creator. It would be a pain to make it but if there's a big market I would definitely do it. So does everyone use Project Builder or are there still people that would be willing to pay 10 to 20 dollars on my game creator?

Leisure Suit Lurie
2005.02.16, 09:29 PM
That depends on whether its imaginary or not? ;)

Go for it. Bring back SEUCK.

Iceman
2005.02.16, 10:10 PM
Well I made a map editor for my game:
www.solarfusionsoftware.com/developer/map.zip

And I thought it would be cool to turn it into a game creator for mario type games. Although I may be crazy :wacko: .

Leisure Suit Lurie
2005.02.16, 10:14 PM
If its flexible enough, that might be a $20 product. Go for it.

Carlos Camacho
2005.02.16, 11:10 PM
I think you should expand your market, because a GUI-based tool with drag and drop is something that could be used for "gamers" who yearn to make games.

I second the motion to bring back SEUCK. As your marketing manager, here is the plan I would set out:

Sell your SEUCK for $19. It will require a runtime to play the games made with it. It might also be limited in the number of game assets, though don't cripple it to the extend that a good game is impossible.

Next, offer a $40-50 version which can make the game stand-alone. Even better if the "advanced" version could make a standalone for Win/Linux as well. (So maybe you want to base it on SDL . :) ) If I could pay $50 for your advanced version, and sell shareware shooters to 3 platforms, I would be very happy.

I think the genius of SEUCK was that it was tailored to one genre, and didn't try to be all things to all people. Thus, the learning curve wasn't high, so just about anyone could pop out a game (and many bad games were indeed made ;)

To get more people to "bite", offer a free download version which is limited to one playing screen/level and NNN game assets.

Based on the success of your SEUCK clone, then work on a PCK (Platform Construction Kit) or a RPGCK, etc etc. You could then bundle all "advanced" versions together for $80 for example.

I think Daniel Lurie and myself have in mind exactly how a SEUCK would work on the Mac. iGame3D will find this thread too and I am sure lend his voice in support to SEUCK. :)

Best of luck,

Leisure Suit Lurie
2005.02.16, 11:36 PM
This is the best write up I could find on SEUCK, from what's left of the SEUCK developers:

SEUCK (http://www.purplesensi.co.uk/sensi/games/seuck.html)

ThemsAllTook
2005.02.17, 02:47 PM
Well I made a map editor for my game:
www.solarfusionsoftware.com/developer/map.zip

And I thought it would be cool to turn it into a game creator for mario type games. Although I may be crazy :wacko: .

Argh! ZeroLink!

- Alex Diener

Leisure Suit Lurie
2005.02.17, 05:21 PM
I'd like to follow Alex's Argh! with a Gah!

It dies almost instantly when I launch it.

iefan
2005.02.18, 12:14 AM
I'd like to follow Alex's Argh! with a Gah!

It dies almost instantly when I launch it.

This is why I turn zero-link off. :ninja:

Iceman
2005.02.19, 12:15 AM
This link should work PB was acting up for some reason:
www.solarfusionsoftware.com/developer/Map Editor Project.zip

use the z key to switch between map editor mode and game mode.

map editor mode keys
press space bar to add the object selected in the radio buttons (note: some require pressing space bar twice because they move).

game mode keys
left and right arrow moves the player left and right and up arrow tells the player to jump.

My idea of making a game creator was just to have an already made executable and stick all the user defined stuff into a data folder or something. I don't have the expertise to make an actual compiler.

Iceman
2005.02.19, 11:17 PM
Can someone post their seuck file. I tried downloading it off of a site but the main menu screen is some kind of hacker thing.

[update] I found it on another site and now it works.

jessimko
2005.03.11, 03:43 AM
I am hoping that there's a market for game development software that doesn't require programming. I've been working on an application for designing 2D side scrolling games, and it's almost done.
I think that such a program might have wider appeal than would one for creating 3D games, because 2D games are rather limited in scope, and the GUI tools for making them should be easy enough to be of interest to the casual user.
3D packages like Dim3 and Torque definitely have their place though, for people who are ready to delve into major projects and create games that could compete with today's commercial offerings.

Iceman
2005.03.11, 09:04 PM
Oh great someone took my idea :sneaky:.