maaaaark
2005.04.08, 06:46 PM
Since it seems like the perferred way of handling Cocoa event loops is through NSTimers, I am curious as to how Windows stands in this scheme. When porting games, are there many Windows games that utilize an equivelent of Cocoa's timers? Or is it usually a matter of converting the classic while(!done) style event loop to a NSTimer?
-Mark
-Mark