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View Full Version : Need ideas for superfluous visual effects


diordna
2005.04.27, 08:30 PM
Anyone remember PastBlasters from 21 Days: Vectorized? I'm remaking it in Blitz to suck less. So now I need ideas for "superfluous visual effects" that can go with vector graphics. I've got an easily-extendable particle system and decent physics.

In my vector graphics format, points can be specified as engines, or guns, or whatever, so the game knows where to shoot missiles/bullets/engine exhaust from. I've already thought of multiple engines and exhaust colors, and colorful explosions when things hit walls, but other than that, I'm stuck for effects.

I couldn't decide which forum to put this in, so if some mod out there wants to move it, it's fine by me.

(heh, I accidentally deleted my own thread...oopsies...*reposts*)

Skorche
2005.04.27, 09:18 PM
Easy vector effects would be something like lights that throb (not just pulse), particles that crackle (flicker or pulse on and off before dying out), lots and lots of particle explosions, particle trails, phosphor glow, lightning, and screen shake.

Fancier effects that could be difficult in blitz (never used it) include distortion effects (refraction, heat waves, etc.), blurs, and color separation (bleeding colors). These really require render to texture to be done, so it might be difficult to do in Blitz.

diordna
2005.04.27, 10:46 PM
Yeah, actual distortion is hard, because all I'm using is line and circle drawing. I really like the flicker idea, though.