Matrix
2005.05.02, 05:24 AM
I'm trying to implement dual-screen mode in one of my projects and have a few questions. I plan to use context sharing so that I don't need to rebind all the textures and such for each display but most people run two displays using two different GPU's. I'm assuming that context sharing doesn't work between 2 separate GPU's (because their pixel format is different).
The problem is, I have no way of testing this. I have an iBook, and the best is can do is use the firmware hack to enable dual-head mode. But thats one GPU and so it always works...
Also, what happens when a user drags a window with an OGL context to a screen powered by another GPU? Does the system copy all the resources over to the other GPU?
Thanks,
Adam Zegelin
The problem is, I have no way of testing this. I have an iBook, and the best is can do is use the firmware hack to enable dual-head mode. But thats one GPU and so it always works...
Also, what happens when a user drags a window with an OGL context to a screen powered by another GPU? Does the system copy all the resources over to the other GPU?
Thanks,
Adam Zegelin