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LongJumper
2005.05.27, 06:30 PM
I just "finished" my first project using XCode(used to use Codewarrior), and I need to set up the build so that it can be distributed. No idea how to do this, so let me know.

Also, anyone know how they make that glassy texture that most apps have in their icons?

socksy
2005.05.27, 06:44 PM
When you build, there is a build folder that is created and it will have several folders to get through and there should be an application. That I believe is the easiest way to do it currently.

Now I take it you know what an app is and it's hierarchy, well the icon graphic is defined by the plist and placed in the app folder. There is a utility in the dev tools which you can make a normal graphic into an icon format. Just creat a large version of the icon in photoshopo or what ever and then scale it to 128 x 128.

LongJumper
2005.05.27, 06:52 PM
I know how to associate an icon with an application, just need to know how they make that cool glossy texture. Like what photoshop filter, or however they do it.

And you're saying that taking the application file out of the bundle is the way to go? What about all that stuff inside the bundle that the application needs? Doesn't make much sense to me.

aarku
2005.05.27, 07:04 PM
You probably want to cleverly use the Bevel & Emboss layer effect for your glassy texture effect along with a subtle gradient.

Check out the photoshop example files (bottom right of the page) here:
http://www.lumacode.com/simon/developer.html

There are probably crappy tutorials online about how to do this, too.

Cheers,
-Jon

p.s. This is kinda two questions you asked, the one I'm answering would probably be better placed in the "Designer's Studio"

MattDiamond
2005.05.28, 01:25 PM
I know how to associate an icon with an application, just need to know how they make that cool glossy texture. Like what photoshop filter, or however they do it.


This reminds me, I've been meaning to try the following shareware utility:
http://www.sticksoftware.com/software/Aquatint.html
You should have a look. It's by Ben Haller, the guy who wrote Solarian II back in the day. You give it a stencil image and it creates an aqua-fied version of it. Lots of options. Looks useful for artistically impaired people like me.

The downside is that it's $50 for commerical use. If you only use it for uDevGames entries and freeware it would only be $15. Still, if you aren't working with a decent artist already it might be worth it to get nice icons. You could also use it for UI elements in your applications, on your webpage, and so on.

LongJumper
2005.05.28, 05:35 PM
Cool, thanks. I made something similar to that for my icon, not quite as cool, but whatever, it's not really about the icon. Here is a screenshot of the icon(on the bottom right in the dock) and the program: https://mywebspace.wisc.edu/josephconway/Picture%201.png

I call that particle display "rocket over night time water"... now back to the point of this post, I need to make this application something I can distribute, then ya'll can use it, because it's actually useful. So how do you set this up in XCode?

LongJumper
2005.06.01, 06:44 PM
Still can't get my XCode project to work on another computer with 10.4. Anything I should be doing here? I haven't really tried much, but still.

Shady994
2005.06.01, 07:23 PM
A good start would be to set the build style to 'Deployment'. This should allow your app to run on another computer. I don't have 10.4 yet, but IIRC, Xcode 2 has a 'Project > Set Active Build Style' menu for this.

HTH,

Lyndon.