View Full Version : 4-hour maze game mini-contest results
ThemsAllTook
2005.06.02, 01:31 AM
A few of us in #idevgames organized and participated in a spontaneous 4-hour mini-contest. The theme was mazes - every game had to include a maze as a major gameplay element. It was a blast, and some amazing games came out of it, considering the 4-hour development cycle! Here are the entries:
Corun:
http://corun.kurand.net/DualMazeFinal1.zip
OneSadCookie:
http://onesadcookie.com/~keith/Maze.tar.bz2
ss2_cire:
http://www.gryphonclaw.net/temp/EMaze.zip
aarku/mgravelle:
http://www.tc.umn.edu/~czec0035/Zarmaht%20Charren.bz2
Me:
http://www.sacredsoftware.net/software/qndmaze/archives/QnDMaze.tar.gz
Have fun!
- Alex Diener
I thought they were all pretty fun especially QnDMaze. That was just sweet. The dual maze was pretty nifty as well.
ss2 cire
2005.06.02, 01:45 AM
for mine, arrow keys move around, not much to it, but *shrug* o well
hangt5
2005.06.02, 02:12 AM
Wow 4 hours? Thats incredible. You should all spend an extra couple of hours making them look pretty.
OSC did you construct that by hand or use some type of algorithm?
OneSadCookie
2005.06.02, 03:07 AM
Mine was done in about one hour :)
It's randomly generated each time by an algorithm. The source code (in Ruby) is inside the Application bundle if you want to have a play.
BeyondCloister
2005.06.02, 04:56 AM
I guess that will teach me to go to sleep at night instead of hanging around the chat room :(
Carlos Camacho
2005.06.02, 05:17 AM
>Mine was done in about one hour
:Shakes in anticipation to play his first OSC game:
Good job you guys! How about screenshots? ;)
EvolPenguin
2005.06.02, 08:11 AM
Good job everybody.
Alex
aarku
2005.06.02, 12:13 PM
Screenshot of Zarmaht Charren (Minus pixel shaders because the computer I'm on doesn't support them)
http://www.tc.umn.edu/~czec0035/zarmahtcharren.jpg
All assets created within the development time. Ran out of time and couldn't get the other 3/4 of the maze in :(
Also didn't have time to get Indiana Jones style boulders and obstacles, and planks to push over crevices done.
-Jon
blobbo
2005.06.02, 12:57 PM
I tried my best, but got stuck on saving my mazes at around hour 3 and it got me until the end... Egads.
Perhaps next time I'll be able to finish...
hangt5
2005.06.02, 06:30 PM
Mine was done in about one hour :)
It's randomly generated each time by an algorithm. The source code (in Ruby) is inside the Application bundle if you want to have a play.
Ruby is damn cool. I had no idea it was compiled at runtime. Did you seriously make that algorithm in 1 hour? or was it sitting around from a previous project?
OneSadCookie
2005.06.02, 08:00 PM
It's pretty much the "standard" maze generation algorithm, slightly modified to prefer short edges. It certainly helped that I'd already implemented maze generation once before ;)
Carlos Camacho
2005.06.02, 08:33 PM
BTW, are you guys going to release the source code to the games? :D
Corun
2005.06.02, 09:25 PM
Do you really want to see the source code of something rushed in 4 hours? Mine's horribly messy.
But then, all my code is horribly messy...
aaronsullivan
2005.06.02, 11:42 PM
Great work all! What fun. My favorite of the bunch is QnDMaze (Quick and Dirty Maze?) I like the style and it was the most fun to play by far.
DaFalcon
2005.06.03, 12:38 AM
Dual Maze is bunches of fun :-) And it is great to see all these four-hour maze games ;-) I really like this four hour idea :-)
aaronsullivan
2005.06.03, 10:38 AM
Dual Maze was probably the most clever. QnDMaze kept my attention the longest and got me thinking about things that could be added to it to make it a more fleshed out game.
ThemsAllTook
2005.06.03, 12:19 PM
BTW, are you guys going to release the source code to the games? :D
Yup, here's the link for mine: http://www.sacredsoftware.net/software/qndmaze/archives/QnDMazeSource.tar.gz
There may be an issue building it if you've changed your build directory settings, and it doesn't seem to run on 10.2.x... I'll fix these problems when I have time.
QnDMaze (Quick and Dirty Maze?)
That's correct! ;)
- Alex Diener
BinarySpike
2005.06.03, 04:01 PM
Zarmaht Charren, The maze one with the wierd lines and rotation, and DualMaze are the only ones that work on my ATi Rage 123, Mac os 10.2.8.
(128MB ram, 350Mhz)
And, I think DualMaze was the best.
(I like dual games... a real challange!)
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