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View Full Version : What project type should I be using in Xcode?


WhatMeWorry
2005.06.12, 10:49 PM
I've got a program with just straight C++ code, OpenGL and GLUT and I want to bring it over onto my brand new spanking Tiger system. In Xcode after I select "New Project"
( I'd rather not fool with importing or conversion) I get a page with a whole slew
of choices. I've made a list of the most (to me at least) promising ones: Carbon Framework, Carbon Bundle, Empty Project, Carbon Application, C++ Tool.

Can someone tell me which is the correct one? Or is it a matter of best fit?

Also, beside slogging thru the Xcode User's Guide, what is the best way to
get one's hands around this beast. Do I just get my hands dirty or is there a
tutorial or good book? I've googled around to no avail.

thanks in advance.

Josh
2005.06.12, 11:09 PM
Carbon Framework and Carbon bundle are not what you want. Your best bet would probably be Carbon Framework. You'll need to be sure to add the OpenGL framework and GLUT framework.

OneSadCookie
2005.06.12, 11:33 PM
er, you definitely don't want a "Carbon Framework" project if it's an application :p

"Carbon Application" would probably be as good a fit as any.

Josh
2005.06.13, 07:14 AM
er, you definitely don't want a "Carbon Framework" project if it's an application :pThat's what you think, Keith, but my Carbon Framework applications can beat up your Carbon Applications any day. ;)