lfrog
2005.06.30, 01:26 AM
I am interested in getting to know more about game development and possible trying my hand at developing a game. I was wondering if there was a site or some other location that gave a comparision of the various "engines" available. Google returns quite a bit, but I seem to be getting a little overwhelmed. Most hits seem to return discussions on 1 or 2 engines, but not about what their strengths and weaknesses are. I have about 14 years of experience with multiple languages, but primarily in the corporate I/T world, so much of the game technology is new to me.
Some of the engines, for lack of a better word, that I have seen mentioned are:
Torque
Unity
Dim3
Ogre3D
Coldstone
Crystal Space
BlitzMax
PTK
Python (various)
OpenSceneGraph
For learning, I will be working with a 2.5D spaceship type game. I tend to prefer Objective-C and Python for my language, but I am definitely flexible. Although I am starting to learn OpenGL, I am impatient and would not mind at all to build upon the work of others. Plus, others would probably do the OpenGL much better than I would. Ideally, I would like to be able to get something going where there was an image or model that I could have some real-time control over, and have this going without to much effort. I did not necesssarily want to get to bogged down in all the nice graphics effects is there was already an engine that would speed me along that curve.
If a book is the way to go just let me know. Or is it easy just to "roll your own", even at the early stage.
Thanks.
Some of the engines, for lack of a better word, that I have seen mentioned are:
Torque
Unity
Dim3
Ogre3D
Coldstone
Crystal Space
BlitzMax
PTK
Python (various)
OpenSceneGraph
For learning, I will be working with a 2.5D spaceship type game. I tend to prefer Objective-C and Python for my language, but I am definitely flexible. Although I am starting to learn OpenGL, I am impatient and would not mind at all to build upon the work of others. Plus, others would probably do the OpenGL much better than I would. Ideally, I would like to be able to get something going where there was an image or model that I could have some real-time control over, and have this going without to much effort. I did not necesssarily want to get to bogged down in all the nice graphics effects is there was already an engine that would speed me along that curve.
If a book is the way to go just let me know. Or is it easy just to "roll your own", even at the early stage.
Thanks.