View Full Version : 21 Days Later: Predator Score breakdowns
Leisure Suit Lurie
2005.07.12, 11:48 PM
http://vikingdan.com/Results.htm
Skorche
2005.07.13, 12:29 AM
Um, did judge #4 think that I did so bad that they wouldn't even give me any points in any category? I'm a bit confused. :???:
edit: So I'm not the only one. Could they not run them? Judge #1 gave one set of zeros, and judge #4 gave two. 10.3 with a Radeon isn't that steep of requirements is it?
lightbringer
2005.07.13, 12:39 AM
Um, did judge #4 think that I did so bad that they wouldn't even give me any points in any category? I'm a bit confused. :???:
It looks like a few games got zeros in all categories for one judge or another, I assume scores weren't recieved for these judges.
Although the zero's shouldn't be used in the average so this is wrong...
Carlos Camacho
2005.07.13, 12:48 AM
Two quick things to point out...
First, please see the announcement on the winners. I stated that as always, games that are not able to run, receive no points from the judge. (Three cases if I recall) Also, the "averages" are there soley for entertainment reasons, they are not used to determine winners. The total score is.
Cheers,
Skorche
2005.07.13, 01:07 AM
Well that's dissapointing, but oh well.
Leisure Suit Lurie
2005.07.13, 01:12 AM
My guess is that Militant Hamster got 0s because the judge didn't install that framework thingy.
whogben
2005.07.13, 01:45 AM
Which judge was which?
Leisure Suit Lurie
2005.07.13, 01:47 AM
Which judge was which?
That's a secret. If I don't get to kill any of them, nobody does. :p
FreakSoftware
2005.07.13, 03:48 AM
Well that's odd....... X-Fish ran fine, and was a great game too. It was 2nd on my list.
funkboy
2005.07.13, 09:49 AM
I agree. I think there was quite a large number of games that didn't run in this contest. Is that normal with most games, that 3 of every 32 players cannot run the software? Seems like far too high a number.
whogben
2005.07.13, 10:06 AM
I dont think it would be any serious breach of privacy to know which judge was which number, but for people who want to email them and ask for suggestions / comments, it would save time having to email all of them.
NitroPye
2005.07.13, 11:58 AM
My guess is that Militant Hamster got 0s because the judge didn't install that framework thingy.
I am still having problems getting it to link to the framework inside the app bundle. Its frustrating as hell. Something really mind numbingly simple is not working.
Aside, it was sligtly frustrating to do this bad, but I think me and my teammate were a little ambitious and bit off too much. I have to write a full complete design document for the game for a class I am taking and I am seeing many many flaws in our approach and design. Imagine, a ~60 page design doc on a game made in 21 days :sneaky: . Oh well, I learned a lot.
funkboy
2005.07.13, 12:13 PM
I am still having problems ... Oh well, I learned a lot.
That's really the goal of the contest, so try not to feel too bad; the lessons learned, if taken to heart, are worth more than a prize.
whogben
2005.07.13, 02:40 PM
Thats why I want to know which jugde is which and ask for suggestions from the ones that ranked me lowest, so I can sneef Justin next year.
Malarkey
2005.07.13, 03:42 PM
I am still having problems getting it to link to the framework inside the app bundle. Its frustrating as hell. Something really mind numbingly simple is not working.
We had some talk from the last contest about embedding the OpenAL framework into one of the contest entries (Cocoa Mad-Racer, was it?) Have you checked out that thread for any clues on what you may be doing wrong?
Aside, it was sligtly frustrating to do this bad, but I think me and my teammate were a little ambitious and bit off too much. I have to write a full complete design document for the game for a class I am taking and I am seeing many many flaws in our approach and design. Imagine, a ~60 page design doc on a game made in 21 days :sneaky: . Oh well, I learned a lot.
What I learned the last time I entered this contest (which would've been "Accelerated") was that really the best design was something that would've been about a page. Anything more would've been overkill. And make it something that you can program in two weeks. My contest entry, Neko Type-R, was actually done in just under 14 days since I started on it a week late for the contest and that was going from idea, a vague design, programming, and artwork (admittedly, I did lift the cat sprites off from the program Neko but I gave full credit for that and they were pretty much in the public domain anyway).
Carlos Camacho
2005.07.14, 04:40 AM
the lessons learned, if taken to heart, are worth more than a prize.That has to be the best statement I've read on iDG's forum in the last few months. Good on ya mate.
EvolPenguin
2005.07.14, 12:54 PM
Perhaps some kind of motto? Like in small letters in the corner of the forum page?
Alex
szymczyk
2005.07.14, 06:05 PM
I was the judge who couldn't play two of the games. Skorche, the Radeon requirement was too stiff for me. I think the scores should be averaged. You shouldn't have been penalized for my old video card.
I installed the framework that Militant Hamster required, but I was still unable to play the game. The author of the game provided no way to contact him by email so I had no way of getting the game to run.
Mark
Leisure Suit Lurie
2005.07.14, 06:40 PM
I was the judge who couldn't play two of the games.
You realize you are no longer part of the Witness Protection Program, right?
:p
Skorche
2005.07.14, 07:56 PM
I was the judge who couldn't play two of the games. Skorche, the Radeon requirement was too stiff for me.
Really? Didn't expect that one. I just wanted to use rectangle textures as they make life much easier for images and sprites. Anyone have an estimate for the number of Rage128 users still out there?
Leisure Suit Lurie
2005.07.14, 08:01 PM
Ha! You all bow before my Voodoo II!
NitroPye
2005.07.15, 10:16 AM
I installed the framework that Militant Hamster required, but I was still unable to play the game. The author of the game provided no way to contact him by email so I had no way of getting the game to run.
Yea, Militant Hamster was rectangle textures requiring (although admittedly with some design changes it wouldn't have to be)
You could always just PM me or email via the email address I have in my forum profile here.
p.s. stupid Rage128 stupid stupid Rage128
Corun
2005.07.15, 10:45 AM
Not meaning to change the subject a bit. But Carlos, can we have a table like that for Vectorized? I think I've requested it a few times now and not seen it... Sorry to be persistent! :-)
funkboy
2005.07.15, 10:53 AM
Sounds like a minimum system requirement may be a good idea to have next time. Of course, in 'real' life, the developer (or publisher) sets the requirement, not the end user. A developer will take into account the end user somewhat if he wants sales, though. I suppose iDevGames can act as sort of the 'publisher' by setting system requirements.
Is that a good idea?
szymczyk
2005.07.15, 04:06 PM
You could always just PM me or email via the email address I have in my forum profile here.
p.s. stupid Rage128 stupid stupid Rage128
I wanted to email you from your profile, but your profile was set to block email messages. I see that the profile is now set to allow email messages. Too bad the contest is over now.
I wish I had a better video card, but my finances have forced me to stick with my four year old Mac that came with a Rage128. I'm sure everyone's attitude has now switched from rage to pity. :D
Leisure Suit Lurie
2005.07.15, 04:24 PM
Not meaning to change the subject a bit. But Carlos, can we have a table like that for Vectorized? I think I've requested it a few times now and not seen it... Sorry to be persistent! :-)
Carlos, if you want to send me the xls for that, I'll whip one up for Vectorized, too.
Skorche
2005.07.15, 07:40 PM
I'm sure everyone's attitude has now switched from rage to pity. :D
Not that I ever was angry, just confused.
Dan Potter
2005.07.15, 08:05 PM
Ha! You all bow before my Voodoo II!
The sad thing is, I actually have one of those sitting in a box at home... It's got the VGA pass-thru cable and everything.
I'm not sure I'll ever have the time to participate in one of these contest (I'd really like to) but I second the specification of minimum requirements. Sure it's an early lesson in the school of hard knocks, where people who download your game and can't make it work just give up and you lose a sale ;) but with such a small pool of "buyers" it seems unduly harsh.
Carlos Camacho
2005.07.15, 09:13 PM
>can we have a table like that for Vectorized?
Table? Can you give me a link? btw... I'm posting 21DL results, etc in the forum since I don't want to add to the main site's database (as it will be morphed soon), so when I'm ready, all the info in the forum related to winners, etc. about 21Dl will be moved into the Contest area of the main site. OK?
Mark, you have a Rage 128? Sorry, I can't be your shield anymore... Snipers -- go ahead. Just kidding. If you do have a Rage 128, then that is a true shame. I have a Radeon, which I got from Matt Diamond (sent from the US). I think it is homesick for the US, so let me know and I will send it to you! (I have removed it from my Mac after getting a 9800 Sapphire and flashing it -- SUPER EASY!, and less than $120!!)
>Sounds like a minimum system requirement may be a good idea to have next time.
That is a reasonable request. Once thing I have wanted to do is to have the judges tell me their system spec, then pass that info along to the entrants. One monkey wrench in that is the fact that at the start of any 21DL contest, I sign up about 8 judges, because I know that by the time to vote, there will be 4 to 5 people available. I could post 8 system specs and as we get closer to the voting time, remove the systems from the judges that have to pass. Though this could mean anything from a Rage 128 to the latest and greatest. Hmm... ideas?
>Carlos, if you want to send me the xls for that, I'll whip one up for Vectorized, too.
Yep, I have all the xls data.
Cheers,
NitroPye
2005.07.16, 12:07 PM
I wanted to email you from your profile, but your profile was set to block email messages. I see that the profile is now set to allow email messages. Too bad the contest is over now.
Weird, i never changed the prefs. Its my fault really, I should have put in a more detailed readme including email or something, but my partner was sending me art assets and I was having enough problems dealing with photoshop's piss poor exports to png, and all those last minute things I took forgranted. So we were pretty much working on getting it to run until the last minute.
I wish I had a better video card, but my finances have forced me to stick with my four year old Mac that came with a Rage128. I'm sure everyone's attitude has now switched from rage to pity. :D
No pun intended right ;)
Here I am bitching about my machine every other day, 1ghz powerbook with a Radeon 9000m.
I really really really hope that the switch to intel gives apple, just a *little* room to play with as far as price goes, just a tad.
Carlos Camacho
2005.07.16, 09:24 PM
>Weird, i never changed the prefs.
That was me so I COULD contact you. :)
OT: I think many members assume that having the "Email option" turned to on will allow bad guys to harvest their emails. As you know, that won't happen since a form is used to send mail to members. Also, only members can send email. So anyone with either PM or Email settings turned to off -- please re-consider it, so that others can reach you.
>photoshop's piss poor exports to png
I HIGHLY recommend the excellent, and FREE plugin SuperPNG for Photoshop. Mac and Windows version available.
Cheers,
Blorx2
2005.07.16, 10:07 PM
@FreakSW: I'd reccommend at least 16 MB VRAM for X-Fish, otherwise, it shows all the previous frames and ends up being like Kaliedo Draw...stupid Ati Rage 128!
@Dan_Lurie: What frameworky thingy?
EDIT: sorry for the late replies, I just got back from a week at the beach and only read trough the first page of this
Dan Potter
2005.07.16, 10:42 PM
photoshop's piss poor exports to png
Funny, GIMP's export to PNG works perfectly. :D Sometimes I wish I had the polish of the nice OSX-native Photoshop, and then I start looking at prices... I can put up with GIMP's quirks.
FYI, GIMP can also load PSDs now, so you might be able to use it for PNG export if worse comes to worse.
Leisure Suit Lurie
2005.07.16, 11:59 PM
Funny, GIMP's export to PNG works perfectly. :D Sometimes I wish I had the polish of the nice OSX-native Photoshop, and then I start looking at prices... I can put up with GIMP's quirks.
<AlternateUniverseDan>Far be it from me to go off topic</AlternateUniverseDan>
but you can check out Seashore (http://seashore.sourceforge.net/index.php) which is an attempt to put an Aqua face on the Gimp.
Leisure Suit Lurie
2005.07.17, 12:00 AM
@Dan_Lurie: What frameworky thingy?
The one Militant Hamster required you to install....
NitroPye
2005.07.17, 10:52 PM
I HIGHLY recommend the excellent, and FREE plugin SuperPNG for Photoshop. Mac and Windows version available.
Used it, had problems with it. I was having weird problems with VRAM getting trashed. Ill track it down someday.
Skorche
2005.07.18, 01:58 AM
@FreakSW: I'd reccommend at least 16 MB VRAM for X-Fish, otherwise, it shows all the previous frames and ends up being like Kaliedo Draw...stupid Ati Rage 128!
Actually I wrote that, and it won't run on a Rage128. It uses Rectangle Textures.
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