View Full Version : The Laws of Game Programming
Leisure Suit Lurie
2005.07.29, 10:10 AM
http://larc.csci.unt.edu/laws.html
I'm not sure I argee with 2 and 7, but I like 19.
unknown
2005.07.29, 11:26 AM
Thats suprisingly true, most of the rules I follow by my own accord.
Dan Potter
2005.07.29, 12:28 PM
Yeah, the first third or so of that sounds suspiciously like a Windows programmer's Xtreme Programming manifesto or something. ;)
Why would you have a shortcut to the registry editor, when your brain is hard-coded to Meta-R, regedit, <Enter> like mine is at this point? Those guys are the wannabes!! :)
5&6 are true sometimes, but there's a lot to be said for a real debugger if you know how to use it, too. It can get in your way as a crutch if you're afraid of printf debugging (which is also useful) but it's definitely a useful tool. And "Never be afraid to throw a piece of code out" ought to be supplemented with "never be too quick to throw a piece of working code out, you probably have better things to do".
But I'm probably being too serious here. ;)
unknown
2005.07.29, 12:46 PM
34. Enjoy!
PowerMacX
2005.07.29, 04:17 PM
35. Profit!
unknown
2005.07.29, 04:21 PM
PowerMacX, I disagree. Free games dont have to be bad.
PowerMacX
2005.07.29, 04:39 PM
PowerMacX, I disagree. Free games dont have to be bad.
You know, I'm trying to cut down on the number of smilies I use on posts, but apparently I shouldn't... :rolleyes:
Let me rephrase:
35. Profit! ;)
unknown
2005.07.29, 04:58 PM
What do you mean, sorry that im stupid... :P
I think the entire list can be condensed into:
1) begin programming
2) ???
3) Profit!
Leisure Suit Lurie
2005.07.29, 05:34 PM
I think the entire list can be condensed into:
1) begin programming
2) ???
3) Profit!
Capitalist!
:p
Dan Potter
2005.07.29, 06:30 PM
Man... are there no Southpark fans on here or something? :)
sealfin
2005.07.29, 06:40 PM
/me is too busy collecting underpants to reply to Dan Potter ;)
Zwilnik
2005.07.30, 08:52 AM
The first law of games programming: There are no laws of game programming :)
Dan Potter
2005.07.30, 01:35 PM
The first rule of game programming... you do not talk about game programming club. ;)
unknown
2005.07.30, 03:18 PM
The second rule of game programming... if its your first time you have to make a MMORPG.
akb825
2005.07.31, 05:42 PM
That's how you learn how to program, right? ;)
Rules are all well and good, but I say that you follow your own rules if you're on your own. Whether or not they work is another matter. :p Doesn't matter how you get to the end, as long as you do. When it gets to the point to sell a game, though, that's different... That's the one part that I haven't figured out when I finally get to that point.
PowerMacX
2005.07.31, 06:17 PM
The second rule of game programming... if its your first time you have to make a MMORPG.
:lol:
(Although that should have been the Third Rule - 2nd being == 1st ;) )
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