![]() |
|
|
|
Thread Tools | Display Modes |
|
(#13)
|
|
|
Member
Posts: 80
Join Date: 2008.11
Location: St.Petersburg, Russia
|
2010.01.21, 05:32 AM
Hey,
For best performance I had to use FBO which is attached to a texture: Code:
glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, m_unName, 0); In my game I have a generic Quad class which uses this.. for example I generate a static label out of my bitmap fonts engine. HTH, Alex |
|
|
|
| Thread Tools | |
| Display Modes | |
|
|