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iDevGames - Mac, iPhone, iPad & iPod Game Developers Forum  


iPhone, iPad & iPod Game Development Game programming topics devoted to the Apple iPhone, iPad & iPod.

 
 
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bmantzey
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Same limitations using OpenGL? - 2010.02.01, 09:41 PM

I have been developing games for the iPhone using OpenGL ES and I recently learned that there's a limitation on the size of buttons set to 44x44 pixels. I assume that this limitation is set for the use of UIButton, but if I have buttons that are 32x32 or something close to that in my game field, would that same restriction apply?
   
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smasher
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2010.02.01, 10:17 PM

You can draw something at 1px*1px if you want to; there's no such restriction in OpenGL. The 44 pixel limit is designed to make buttons large enough to touch easily with a finger, though.


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bmantzey
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2010.02.01, 10:51 PM

That's what I thought. I knew you could do it if you wanted, the question was if Apple had restrictions against it. I understand now it's only a guideline, right? You can make it any size you want as long as it's usable.
   
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smasher
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2010.02.01, 11:40 PM

Quote:
Originally Posted by bmantzey View Post
That's what I thought. I knew you could do it if you wanted, the question was if Apple had restrictions against it. I understand now it's only a guideline, right? You can make it any size you want as long as it's usable.
Apple is very lax about the UI guidelines in games. I wouldn't worry, as long as it's usable.


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-- Development Blog: How to make a game under $1k
-- Twitter: xsmasher
   
 


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