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(#1)
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Moderator
Posts: 803
Join Date: 2002.10
Location: Texas
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Show Off Your Pixel Art Thread -
2003.01.30, 08:17 PM
Well, I decided to make a thread dedicated to those who make pixel art. Just post your pixel arts here. Me first.
hero: this is of course my work in progress, waiting for suggestion from someone before I continue. ![]() evil enemy ![]() dwarf who joins party ![]() stupid gif compressing losing colors ![]() |
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(#2)
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Posts: n/a
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2003.01.30, 08:42 PM
Hero looks good.
Enemy's head looks weird ![]() |
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(#3)
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Member
Posts: 58
Join Date: 2002.05
Location: Canada
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2003.01.30, 08:45 PM
Cool stuff skyhawk.
I think I did these in canvas 3.5 several years ago. They were my first and last pixel art... |
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(#4)
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Member
Posts: 179
Join Date: 2002.04
Location: San Francisco
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2003.01.30, 09:00 PM
Some sketches I made in a japanese oekaki thingy of characters for my new game... they would probably be better if I used photoshop or something but then I wouldn't get to host them for free on the net
![]() evil wolf person with rabbit ears http://www.geocities.com/david20321/wolf.jpg one-armed rabbit guy protagonist http://www.geocities.com/david20321/rabbit.jpg random bird person http://www.geocities.com/david20321/bird.jpg |
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(#5)
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Member
Posts: 20
Join Date: 2002.12
Location: Hello
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2003.01.30, 09:25 PM
The hero and the dwarf look really good! I think you should put a frown on the enemy -- I don't think he looks evil enough
![]() Good work! |
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(#6)
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Posts: n/a
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2003.01.31, 09:34 AM
Where to start, where to start.....
![]() ![]() ![]() ![]() ![]() ![]() ![]() (try downloading this one and looking at it with pictureviewer...) (don't ask) (I was experimenting with 'extending' four-frame animations, that's why his arms 'circle' around him) (made from this outline: ) (edit on a river city ransom sprite with domokun) Two sigs for someone at another forum: Whew! Note: These aren't necessarily in chronological order, I was just opening all of my ranchoweb folders and grabbing stuff out. |
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(#7)
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Posts: n/a
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2003.01.31, 09:51 AM
very nice work, love 'big head' with all the teeth!
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(#8)
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Posts: n/a
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2003.01.31, 11:52 AM
Who's Pete Fowler?
The bouncing monster is domo-kun, a mascot for a japanese tv station a few years back (If I'm correct) |
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(#9)
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Member
Posts: 146
Join Date: 2002.06
Location: CA, USA
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2003.01.31, 01:13 PM
Quote:
A little history: Domo-Kun made his first big appearance in the US in the form of the now-infamous "god kills a kitten" image(1), and has become frequent Photoshop fodder for the image manipulators extraordinare at sites like Fark (for example this image) and is mentioned in their FArQ. Domo-kun has since made an appearance on many main-stream news outlets, including CNN. [size=1](1) it is reported by some that this image originally appeared without the caption block, but only gained popularity after someone (not the original creator) added that block.[/size] - Gandalf the Gray-Hat[/size] Bring Alistair Cooke's America to DVD! |
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(#10)
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Editor-in-Chief
Posts: 1,253
Join Date: 2002.04
Location: Windsor Locks, CT, USA
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2003.02.01, 03:34 AM
Ah, I just found a new artist in this forum to look up to.. Sawtooth!
Good work. Do you or have you been to Japan? I also like the big tooth guy. That image with the grass and dirt tiles, what was that for? Have you considered releasing some of your work for the community here? The coders here are starving for artists/artwork. "One Editor to Rule Them All" iDevGames Store | Donate to iDevGames |
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(#11)
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Posts: n/a
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2003.02.01, 03:40 PM
Quote:
No, I haven't been to Japan. I find Asia incredibly interesting, but I don't think I'll be going there any time soon. My brother has been all over Asia (and Europe, too), so I have a very general idea of culture and locations and the likeónot much else, though. As for the tiles, I made them for no specific reason. I want to be able to create all sorts of videogame graphics, so I figure that tiles are logical step in the pixelart vein of graphics creation. I'm working on trying to make it look as good as possible while making it as efficient as possible (as few colors as possible, the least number of tiles possible). Starving coders! Dear me! If I ever get the time, I might get around to making a set. The first half of February isn't looking goodómaybe later. But I have an awful lot of stuff lying around my hard drive, and I could be able to cobble together something. What's the submission process? EDIT: More stuff! Forgot I had it uploaded! ![]() ![]() The following are outlines by others, colored by hand by me: ![]() ![]() The following are outlines made by Ironshanks (from another forum), colored by hand by me: ![]() ![]() ![]() ![]() ![]() Whew! |
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(#12)
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Member
Posts: 146
Join Date: 2002.06
Location: CA, USA
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2003.02.01, 04:55 PM
![]() WZOWSKI! did you remember to file your PAPERWORK? - Gandalf the Gray-Hat[/size] Bring Alistair Cooke's America to DVD! |
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(#13)
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Posts: n/a
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2003.02.01, 08:06 PM
Quote:
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(#14)
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Editor-in-Chief
Posts: 1,253
Join Date: 2002.04
Location: Windsor Locks, CT, USA
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2003.02.02, 08:24 PM
If you want to submit something to me, stuff-it. Include your real name, email, as well as the license you release it under (like Artistic, iDG License etc..) or state it is public domain, any readmes, etc... Also provide a short description. If you have a website, let me know as well in the email.
Cheers "One Editor to Rule Them All" iDevGames Store | Donate to iDevGames |
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(#15)
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Posts: n/a
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2003.02.04, 12:12 AM
These are all kind of small, the html is off, so I can't blow them up. I'm just getting some pixel skills for my upcoming platformer.
![]() ![]() ![]() Walk cycle for my game, this is a progression, if you care: 1: ![]() 2: ![]() 3: ![]() 4: ![]() 5: ![]() Colored as a character: ![]() Sawtooth, it's nice to see a fellow pixelator here! |
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