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(#1)
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Moderator
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Join Date: 2002.04
Location: London, UK
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uDG: Rescue -
2004.09.04, 06:47 PM
Rescue 1.0.0d1 was released a few days ago, but I thought I'd keep it a secret from as many people as possible!
![]() You can download it from my website. There's no game to speak of yet, but have a go at flying the spaceship and tell me what you think! I'm particularly interested in finding out which OS versions it will work on and what hardware it runs acceptably on. I've put some screenshots and in-progress stuff up in my uDG blog. There's also a summary of my planned design in the Read Me file that comes with the game. For people who don't read Read Me files, these are the controls: Quote:
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(#2)
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Moderator
![]() Posts: 396
Join Date: 2003.08
Location: Chicago suburb
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2004.09.04, 08:29 PM
Fun, the flying is a little slow though, I don't seem to be going anywhere. I love the full 3d movement. I like the reverse axis more, because it is more realistic. It is no harder, and much more fun. Not much more to say....
Alex |
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(#3)
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Member
![]() Posts: 575
Join Date: 2002.10
Location: Silicon Valley
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2004.09.04, 08:34 PM
Purty.
It's like flying through an interstellar bag of rice. The asteroids could be a bit more textured, but I'm sure that's just because of the stage of development. The ship looks great. |
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(#4)
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Member
![]() Posts: 397
Join Date: 2004.07
Location: Las Vegas, NV
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2004.09.04, 08:59 PM
I actually really like the graphics too. Both the ship designs are good (I saw the new one on your blog) and the newer one I think would be cooler (especially if you threw in those moving parts!)
It took me awhile to get used to the controls. I'm particularly bad when it comes to rotational inertia though I definitely liked the drag and how you come to a stop eventually. Looking forward to the gameplay- the design sounds really cool. I want to slap alien ships around with the robot arm ![]() |
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(#5)
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Posts: n/a
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2004.09.05, 12:06 AM
I've lost my sound! this is kinda odd, but after quitting (cmd + q), my powerbook made some weird sounds coming from the upper left area and my actual sound died until it was done (took about 30 seconds after I quit the game for it to stop). Is ok now.
Also during the gameplay, my hard drive made a continuous very fast ticking noise. It wasn't a normal HD sound, and really had me kind of worried, so I didn't play very long. Speed was good, other than it felt like I was flying really slow, but was kinda hard to tell as there wasn't much but distant stars to judge by. running 1Ghz 12" powerbook Mac OS X 10.3.5 |
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(#6)
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Moderator
![]() Posts: 418
Join Date: 2002.04
Location: London, UK
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2004.09.05, 06:38 AM
Thanks to everyone for those compliments and comments!
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If it is the hard drive, maybe it's because error messages are being spewed into the console. Would you mind running the game again to see if there's anything appearing in the console.log and system.log? Is anyone else experiencing extra hardware noise while playing the game? Quote:
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(#7)
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Member
![]() Posts: 939
Join Date: 2003.04
Location: Hotel Colorado
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2004.09.05, 08:41 AM
Pretty neat!
Yes you are spewing lots to console, in two test under 10 minutes it wrote 10,482 lines to the console. crazy man crazy. The "light speed streaks" would work if they were coming/going in the same direction as the ship, they don't seem to do that, cut them down to 10% of the number on screen would seem less like "rain" I think. Neat effect but not ready for prime time yet. You should give the ship a bit of pitch and yaw whenit is making such changes in direction, full body roll would be neat . Right now the ship lacks character as it is always in the same ...orientation, if that is the right word.Looks great, runs great on dual g4 450 with nvidia mx. Can't wait to see the rest of it. And thank you for not having me crash into rocks, I hate that! |
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(#8)
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Moderator
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Join Date: 2002.04
Location: London, UK
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2004.09.05, 09:01 AM
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![]() I think I may have a nasty problem here because since I've swapped in the new spaceship model on my version, I get a constant stream of GL_INVALID_VALUE errors emitted during CGLFlushDrawable(). Maybe Karl's OBJ loader really doesn't like my models. ![]() Quote:
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Thanks for the feedback! ![]() |
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(#9)
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Moderator
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Join Date: 2002.10
Location: Texas
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2004.09.06, 01:01 AM
it kept hiccupping on my G5, any ideas?
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(#10)
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Member
![]() Posts: 397
Join Date: 2004.07
Location: Las Vegas, NV
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2004.09.06, 02:52 AM
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Especially if I can pluck out some fuel rods or stuff an asteroid in their exhaust pipe ![]() |
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(#11)
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Moderator
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Join Date: 2002.04
Location: London, UK
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2004.09.06, 04:48 AM
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What kind of hiccups are you seeing - really big ones? Were you running programs in the background? Is anything appearing in the console.log or system.log? Also, what graphics card do you have? Quote:
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(#12)
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Moderator
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Join Date: 2002.10
Location: Texas
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2004.09.06, 05:05 AM
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have a radeon 9600 once I turned off f@h, the game ran alright I don't know... show me more |
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(#13)
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Posts: n/a
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2004.09.07, 11:49 AM
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I checked the console and system logs and it doesn't write anything to either. |
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(#14)
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Moderator
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Join Date: 2002.04
Location: London, UK
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2004.09.07, 04:16 PM
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![]() BTW, the debugging window doesn't support cut-and-paste or scrolling because I'm not handling its events properly (it's a SIOUX window which I'm only using because I can't get access to the system console due to a CodeWarrior bug). You might want to grab some note paper first! |
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(#15)
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Member
![]() Posts: 82
Join Date: 2004.06
Location: New Zealand
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2004.09.14, 01:47 AM
It's quite fun
I don't like the controls, I'd like the option to invert both axis of movement rather than just the one.It looks nice though. I noticed a little jumpiness when I ran it at 1280x960 on my 700 Mhz eMac, but it was pretty good otherwise. |
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