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(#1)
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Member
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Join Date: 2004.07
Location: Seattle, Washington
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Rock, Paper, Scissors -
2005.05.27, 12:43 PM
It's not a whole lot, but last night my brother and I created a Cocoa-based rock paper scissors game in about an hour (from ideas to the internet in less than 60 minutes). I figured someone might have fun with it. check out my webpage for the free download.
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(#2)
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Member
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Join Date: 2004.10
Location: UK
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2005.05.27, 01:05 PM
ROCK IS DEAD!
Long live paper and scissors. The game itself is quite nice - I like the graphics and recommend you make thhe panes they're in with a white background and not the standard gui colour. As the kind of people who do play these sort of games would either be a quick game from a person working, or a young child. To appeal to the children too, make big buttons with the rock, paper, and scissors as graphics on them. What would be nice to see in a game in this genre would be something more than a random choice for the opponent. It doesn't need to be much ai, just enough for instance when I have chose scissors for ages and each time it was a tie, for the next one the computer choses is paper is just dumb for about everyone, or doubly smart with a dumb person. ![]() All in all - great little game and a good example of how good games can be made quickly. |
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(#3)
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Member
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Join Date: 2004.07
Location: Austin, TX, USA
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2005.05.27, 01:44 PM
Has anyone played the old Alex Kidd series on the Sega Master System? In that game you'd fight bosses once in a while by playing RPS (as one of its many asian names, JanKenPon ) The character was telepathic, so the game was no longer a complete game of chance- you could see what your opponent was thinking, so the idea was to try to match your enemy's choice at the last minute, or memorize the enemy's pattern. It was a pretty neat take on un-randomizing a completely random game.
That also reminds me of Chrono Cross where there's this one part where a spinner quickly spins around a bunch of choices and you press the button to stop it, and you get whatever it lands on- the spinner was going too fast to time, but if you kept pausing the game you could see where it was currently, and effectively choose where to stop it. I guess my point is just that a lot of really interesting game designs center around the player putting order into things that are seemingly random. |
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(#4)
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Member
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Join Date: 2004.07
Location: Seattle, Washington
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2005.05.27, 02:19 PM
I'm not entirely sure about how to change the backgrounds of the image view panes. I did revamp the UI a little bit and plan on changing the AI over the weekend. Today is too busy for me to do much work on it. I'm also planning on having a tic-tac-toe game done tomorrow and possibly another small, simple game done over the weekend as well. I plan on writing tutorials for creating all of these and hosting them on my site.
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(#5)
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Member
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Join Date: 2004.10
Location: UK
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2005.05.27, 02:49 PM
If it happens to be too difficult - or too much trouble for such a small game to get it to have a white background - just make the images bigger and make them have a white bacground and not transparent
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(#6)
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Member
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Join Date: 2004.07
Location: Seattle, Washington
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2005.05.27, 06:10 PM
They do have white backgrounds (the images). The are jpgs. There's no transparency. I thought there might be a command or setting to get a white background.
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(#7)
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Member
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Join Date: 2004.10
Location: UK
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2005.05.27, 07:03 PM
I meant having a bigger picture to fit the pane...
There is a very logical way to this in interface builder but it has been ages since I've played with anything much mac specific - mainly because most my games have content created by windows users. Therefore, it is probably something really easy in the nib file. I'm speaking absolute b******s here so I'll stop ![]() |
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(#8)
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Moderator
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Join Date: 2005.07
Location: Moon
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2005.07.12, 03:20 PM
I find dark blue on black ground hard to read
on your website |
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