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iPhone, iPad & iPod Game Development

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Threads

  1. creating points of various sizes in openGL es (5 Replies)
  2. Introduction and some performance questions (15 Replies)
  3. Reading a ".puz" file (0 Replies)
  4. Can you add a text label on top of a video? (2 Replies)
  5. Changing Configuration from "Debug" to "Release" causes Graphics Bugs (6 Replies)
  6. Tearing when Scaling a Tilemap (7 Replies)
  7. Advice re: using a 'sale banner', on AppStore icon.. (10 Replies)
  8. typedef struct - lossing data on some levels at random times (6 Replies)
  9. Performance problems with render to texture method (6 Replies)
  10. Engineering Problem: Multi-game Launcher (0 Replies)
  11. Program received signal: “SIGKILL”. (14 Replies)
  12. iPod Touch not multitasking not working??? (1 Reply)
  13. Advice on fixing memory leaks (4 Replies)
  14. 2d collision detection trouble (2 Replies)
  15. emulator can't handle multithreading (13 Replies)
  16. What to use for URL to my game in iTunes/AppStore? (4 Replies)
  17. SDK 3.2 breaks support for 2.2.1 (18 Replies)
  18. Submitting Updates to iTunes Connect and Review Times (4 Replies)
  19. In app purchase in games (14 Replies)
  20. Which sound format should I choose? (5 Replies)
  21. malloc , iPad Memory Confusion.. & 256MB Theoretical Mem Ceiling (6 Replies)
  22. AVAudioPlayer stutters the game when changing song (0 Replies)
  23. UIView Subclass not displaying controls... (7 Replies)
  24. New guy saying "hello", oh and some questions. :) (11 Replies)
  25. OpenGL swapping buffers: flickering (5 Replies)
  26. Switching between UIViewContollers (2 Replies)
  27. Pause & UnPause Bg Music (5 Replies)
  28. Can anyone share code to create a UITextField inside UIAlertView? (2 Replies)
  29. iPhone Only? Not for iPod Touch? (4 Replies)
  30. Bundle Identifier used by another app (3 Replies)
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