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iPhone, iPad & iPod Game Development

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Threads

  1. iPhone Only? Not for iPod Touch? (4 Replies)
  2. Bundle Identifier used by another app (3 Replies)
  3. assert in release builds (4 Replies)
  4. What is the best iPhone for testing? (5 Replies)
  5. Frame Rate Consistency (4 Replies)
  6. 57 pix App Icon vs. 512pix iTunes icon (5 Replies)
  7. any tips for making CG render faster? (7 Replies)
  8. Retrieving "friends" from my REST highscore webservice, a perfomance question (6 Replies)
  9. Setting up a workstation for artists/designers to test on a device (6 Replies)
  10. How do I add symbols to the iphone project (1 Reply)
  11. stupid question about IB - background image (2 Replies)
  12. iPhone Texture Projection (2 Replies)
  13. How do I get access to files that are created in the simulator? (2 Replies)
  14. why doesnt xib recognize the associated class? (2 Replies)
  15. Offset the text in a UITextField??? (0 Replies)
  16. Newbie question: simple Sesame Street-like app (2 Replies)
  17. accelerometer settings (0 Replies)
  18. OpenAL, i am doing it wrong or is it broken on iPad simulator? (3 Replies)
  19. 20mb app store limit (5 Replies)
  20. Will Apple reject apps for using undocumented features? (9 Replies)
  21. How to get number of active touches? (8 Replies)
  22. Lets make a living at this stuff, dang it!!! (15 Replies)
  23. How do you sava encrypted data or plist? (14 Replies)
  24. Texturing using gles 2 (4 Replies)
  25. Keep Internet connection alive? (0 Replies)
  26. Playing sounds and music on iPhone, which API to use? (17 Replies)
  27. Restoring audio session, after interruption. I'm a bit stuck! (3 Replies)
  28. sharing files between apps (3 Replies)
  29. GL Modelview, 2D Sprites and GL ES 2.0 woes :) Please help!!! (6 Replies)
  30. Quick Newbie Question (1 Reply)
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