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iPhone, iPad & iPod Game Development

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Threads

  1. OpenAL, i am doing it wrong or is it broken on iPad simulator? (3 Replies)
  2. 20mb app store limit (5 Replies)
  3. Will Apple reject apps for using undocumented features? (9 Replies)
  4. How to get number of active touches? (8 Replies)
  5. Lets make a living at this stuff, dang it!!! (15 Replies)
  6. How do you sava encrypted data or plist? (14 Replies)
  7. Texturing using gles 2 (4 Replies)
  8. Keep Internet connection alive? (0 Replies)
  9. Playing sounds and music on iPhone, which API to use? (17 Replies)
  10. Restoring audio session, after interruption. I'm a bit stuck! (3 Replies)
  11. sharing files between apps (3 Replies)
  12. GL Modelview, 2D Sprites and GL ES 2.0 woes :) Please help!!! (6 Replies)
  13. Quick Newbie Question (1 Reply)
  14. Question about RETAIN and Cocos2D. (1 Reply)
  15. Most preferred iPhone simulator? (5 Replies)
  16. Fastest Possible Blending Function, OpenGL ES 2.0 (12 Replies)
  17. iPhone GLES 2 Orthogonal frame (2 Replies)
  18. Which Deployment Target to Use? (4 Replies)
  19. reserving an app name (4 Replies)
  20. "Simple" OpenGLES (2D) efficiency question .. for OpenGLES experts! (19 Replies)
  21. Simple 3D Game Engine(well not that simple) (9 Replies)
  22. Hello and a problem with ViewController (5 Replies)
  23. A method for when someone texts during the game is running? (5 Replies)
  24. Detecting hardware, which iPhone/iPod I'm running on? (9 Replies)
  25. Visual Novel Engine (2 Replies)
  26. Unable to load textures (15 Replies)
  27. Final Fantasy tactics Clone Online Multiplayer (13 Replies)
  28. How to access EAGLView/UIView functions from C? (10 Replies)
  29. not getting touches for top 20 pixels (10 Replies)
  30. New Game Finished Warlords: Call To Arms (2 Replies)
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