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iPhone, iPad & iPod Game Development

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Threads

  1. Long shader compile times on iPhone 3G S (9 Replies)
  2. Creating an adhoc build for a reviewer (1 Reply)
  3. problems porting project to xcode 3.2 (4 Replies)
  4. released object won't dealloc - ideas? (9 Replies)
  5. Should I use space partitioning in a 2D platform game? (5 Replies)
  6. Drawing Anti-Aliased Shapes With Open GL (4 Replies)
  7. Downloading the same game multiple times (0 Replies)
  8. Simulator Graphical Glitch *Updated* (10 Replies)
  9. OpenAL wont change the volume (gain) of any sound (2 Replies)
  10. OpenGL box2d scale factor (4 Replies)
  11. How to do an Ad-hoc build (1 Reply)
  12. Create a texture2d with contents of other textures (6 Replies)
  13. The darned 3rd map-file (7 Replies)
  14. Suggestions for online High Scores (4 Replies)
  15. A whole new can of worms: In-App Purchases from Free Apps (12 Replies)
  16. Just in time for Movember - iPee The Urinal Games (0 Replies)
  17. Chipmunk moonbuggy dynamic landscape (5 Replies)
  18. Apps built with new SDK work on old devices? (9 Replies)
  19. openGL n00b looking for FBO drawing examples or direction (5 Replies)
  20. How to instantiate a control in code instead of using Interface Builder ? (2 Replies)
  21. Taking Pictures of Game State inside an app (7 Replies)
  22. rendering framebuffer texture not working (2 Replies)
  23. Getting video of an iPhone app (10 Replies)
  24. Stranded! now available (0 Replies)
  25. Looking for a mentor or study group! (2 Replies)
  26. Handle input with opengl es (0 Replies)
  27. Why Does OpenGLES Appear To Leak Memory? (2 Replies)
  28. Can I load OGL_RGB_888, OGL_RGB_555 PVRs with glCompressedTexImage2D on iPhone? (6 Replies)
  29. App launches, tab bar shows, but content is white and viewWillAppear not called (3 Replies)
  30. How do you load PNGs on a C++ program? (8 Replies)
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