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iPhone, iPad & iPod Game Development

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Threads

  1. Handle input with opengl es (0 Replies)
  2. Why Does OpenGLES Appear To Leak Memory? (2 Replies)
  3. Can I load OGL_RGB_888, OGL_RGB_555 PVRs with glCompressedTexImage2D on iPhone? (6 Replies)
  4. App launches, tab bar shows, but content is white and viewWillAppear not called (3 Replies)
  5. How do you load PNGs on a C++ program? (8 Replies)
  6. Setting A Non-Rectangular Clip Area In GLES (5 Replies)
  7. TextureAtlas generator (9 Replies)
  8. Perfomance (FPS) problems in OpenGL and SDL. Help. (12 Replies)
  9. What C++ math library do you use? GLM? (4 Replies)
  10. In-app purchases -- 10mb cap --anyone have experience? (1 Reply)
  11. 6Mb of memory taken up by glDrawElements (2 Replies)
  12. How to run short animation sequences? (2 Replies)
  13. Error Launching Remote Program after updating XCode and iPod (2 Replies)
  14. How complex can you make an iPhone game? (2 Replies)
  15. stringWithFormat or initWithFormat ? (5 Replies)
  16. Is implementing autorelease code in constructor a good idea ? (4 Replies)
  17. Is there any iphone app to control presentations? (as powerpoint) (3 Replies)
  18. Why my references(&) are not compiled on the iphone (xcode)? (7 Replies)
  19. Where to place your typedef struct declaration file ? (1 Reply)
  20. Iphone and PHP forums (1 Reply)
  21. Using a proxy model and color buffer overlap for hit detections (is this possible?) (1 Reply)
  22. CNET News reporter writing about future iPhone game features (0 Replies)
  23. How can I build BOX2D as a static lib for the iPhone? (3 Replies)
  24. How much memory usage is too much? (8 Replies)
  25. Trying to render a cube (2 Replies)
  26. Memory and music (13 Replies)
  27. app store release dates (2 Replies)
  28. Where to start learning iPhone development (13 Replies)
  29. Where should I present a small game in this forum? (1 Reply)
  30. I thought this wasn't allowed (3 Replies)
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