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iPhone, iPad & iPod Game Development

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Threads

  1. Perfomance (FPS) problems in OpenGL and SDL. Help. (12 Replies)
  2. What C++ math library do you use? GLM? (4 Replies)
  3. In-app purchases -- 10mb cap --anyone have experience? (1 Reply)
  4. 6Mb of memory taken up by glDrawElements (2 Replies)
  5. How to run short animation sequences? (2 Replies)
  6. Error Launching Remote Program after updating XCode and iPod (2 Replies)
  7. How complex can you make an iPhone game? (2 Replies)
  8. stringWithFormat or initWithFormat ? (5 Replies)
  9. Is implementing autorelease code in constructor a good idea ? (4 Replies)
  10. Is there any iphone app to control presentations? (as powerpoint) (3 Replies)
  11. Why my references(&) are not compiled on the iphone (xcode)? (7 Replies)
  12. Where to place your typedef struct declaration file ? (1 Reply)
  13. Iphone and PHP forums (1 Reply)
  14. Using a proxy model and color buffer overlap for hit detections (is this possible?) (1 Reply)
  15. CNET News reporter writing about future iPhone game features (0 Replies)
  16. How can I build BOX2D as a static lib for the iPhone? (3 Replies)
  17. How much memory usage is too much? (8 Replies)
  18. Trying to render a cube (2 Replies)
  19. Memory and music (13 Replies)
  20. app store release dates (2 Replies)
  21. Where to start learning iPhone development (13 Replies)
  22. Where should I present a small game in this forum? (1 Reply)
  23. I thought this wasn't allowed (3 Replies)
  24. Which 3G Touch for newbie developer? (8 Replies)
  25. Determining URL from which an app was downloaded? (2 Replies)
  26. Can I use computer keyboard when using the simulator? (10 Replies)
  27. OpenAl + mp3 (or similar) (4 Replies)
  28. Why do I see strange texture borders on Simulator but not on iPhone? (2 Replies)
  29. IBOutlet on Field or Property? (12 Replies)
  30. Best way to save a CGImageRef to the iPhone? (2 Replies)
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