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iPhone, iPad & iPod Game Development

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Threads

  1. Where to place your typedef struct declaration file ? (1 Reply)
  2. Iphone and PHP forums (1 Reply)
  3. Using a proxy model and color buffer overlap for hit detections (is this possible?) (1 Reply)
  4. CNET News reporter writing about future iPhone game features (0 Replies)
  5. How can I build BOX2D as a static lib for the iPhone? (3 Replies)
  6. How much memory usage is too much? (8 Replies)
  7. Trying to render a cube (2 Replies)
  8. Memory and music (13 Replies)
  9. app store release dates (2 Replies)
  10. Where to start learning iPhone development (13 Replies)
  11. Where should I present a small game in this forum? (1 Reply)
  12. I thought this wasn't allowed (3 Replies)
  13. Which 3G Touch for newbie developer? (8 Replies)
  14. Determining URL from which an app was downloaded? (2 Replies)
  15. Can I use computer keyboard when using the simulator? (10 Replies)
  16. OpenAl + mp3 (or similar) (4 Replies)
  17. Why do I see strange texture borders on Simulator but not on iPhone? (2 Replies)
  18. IBOutlet on Field or Property? (12 Replies)
  19. Best way to save a CGImageRef to the iPhone? (2 Replies)
  20. rectangular uncompressed textures (8 Replies)
  21. opengl es 2.0 and the stencil buffer (1 Reply)
  22. Which countries can I sell my app to? (10 Replies)
  23. glColorMaterial on OpenGL ES on Iphone (10 Replies)
  24. Define Random Integer (Best Way) (2 Replies)
  25. NSTimer hiccups/choppy/jerky (2 Replies)
  26. Serialization? (7 Replies)
  27. Generating a high res screenshot (5 Replies)
  28. Does TinyXML (or something similar) work on the iPhone? (7 Replies)
  29. 2D Control Buttons on Top of 3D OpenGl. (1 Reply)
  30. Touches: Device vs Simulator (4 Replies)
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