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iPhone, iPad & iPod Game Development

Threads

  1. SDL1.3/OpenGLES and iPhone Orientation (10 Replies)
  2. 2D Font Rendering (2 Replies)
  3. For 480x960 resolution would you ditch SDL1.3? (0 Replies)
  4. Why won't my texture display? (5 Replies)
  5. Help With Universal Game Architecture? (1 Reply)
  6. Xcode 4 Build Failure on iPhone target (2 Replies)
  7. Core Animation Architecture in Games (3 Replies)
  8. In the beginning (8 Replies)
  9. current app approval lead time? (9 Replies)
  10. Support GL ES 1.x for new games (6 Replies)
  11. Cocos2D - moving sprite deformed, flickering (2 Replies)
  12. What sound library do you use? (6 Replies)
  13. Can't build (1 Reply)
  14. IAP needs a picture to start the submission? (5 Replies)
  15. Regarding resolution and screensize across iPhones and iPad (1 Reply)
  16. does the app store accept games with leaks? (5 Replies)
  17. Converting SQL into xcdatamodelid format (1 Reply)
  18. Saving context (4 Replies)
  19. Need help with pixel oriented framebuffer (24 Replies)
  20. What is the fastest way to blit a framebuffer to the iPhone screen? (20 Replies)
  21. Possible bug in Apple's touch handling? (1 Reply)
  22. Advertising in AppStore (5 Replies)
  23. iPad speed update, plus 3G suckage (3 Replies)
  24. Ambient Sound performance on iOS 4.x (3 Replies)
  25. Losing input on iPad only after GKLeaderboardViewController is dismissed? (1 Reply)
  26. What iPhone freelance webs do you recommend me? (0 Replies)
  27. iOS: So what should I be selling exactly? (15 Replies)
  28. in simulator the app is working, on devices no...how can i find the problem? (5 Replies)
  29. Parsing XML files, on iPhone.. (13 Replies)
  30. Multisampling on the iPhone (2 Replies)
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